I take an AOO on my ally

The pc would be more surprised by the guy in his party running around than the enemy running around? Seems like they would be both more or less equal on the scale of, 'why would anyone do that??'

I think it was actually a good use of resources (as most characters only get one aoo a round anyway).

Metagaming would be more like, 'I run around the bad guy in an arc right past character X who has trip so he can stop me.'

This use seems nice and creative, and works directly in a way I can picture actually happening in the game world ;)
 

log in or register to remove this ad

abusive

Looks like most people think it's ok to take AOO's on friends...

I'm immediately looking for some abusive combinations, and need help!

Everyone, gather around!

How about:

1) A wizard's familiar has some beneficial touch spell prepped, or has a weapon with a beneficial effect, and when the wizard casts a spell the familiar delivers the buff. Extra buffing fun!

2) Er, that's it for now. Need ideas. Help!!!
 


Here's one slightly unbalancing setup: have two lich spellcasters stand in adjacent squares. Each time one casts a spell, the other takes an AoO to use his touch attack, healing 1d8+5 points with negative energy.

This would work with any beneficial supernatural effect that's based on a touch or weapon attack. I can't think of any such things other than negative energy, though, because nearly all attack powers are harmful. (Most healing or buffing powers are spell-like, meaning they require an action to activate and therefore can't be used to AoO.)
 

AuraSeer said:
This would work with any beneficial supernatural effect that's based on a touch or weapon attack. I can't think of any such things other than negative energy, though, because nearly all attack powers are harmful. (Most healing or buffing powers are spell-like, meaning they require an action to activate and therefore can't be used to AoO.)

A spell-storing weapon with a beneficial spell would work. You need to actually deal damage, but then you get to cast the buff on the person effectively as a free action.

Another benefit (abuse?) of declaring a fellow PC to be an enemy comes about if you're being shot at. Two creatures are engaged in melee if they are enemies of each other and either threatens the other... which gives ranged attacks a -4 penalty (unless the attacker has Precise Shot). So if someone's shooting at your wizard, declare him your enemy and stand within 5' while holding your longsword, and you both suddenly get an effective +4 AC against the ranged attacks...

I also saw a hypothetical abuse of the Elusive Target tactical feat, where the PC fighter with ET attacks an opponent, and declares his Dodge bonus against the PC rogue standing behind him (who therefore flanks the fighter with the opponent).

The rogue attacks the fighter... but since the fighter has ET, the rogue's attack strikes the opponent, who is denied Dex bonus and therefore takes sneak attack damage...

-Hyp.
 

two said:
Looks like most people think it's ok to take AOO's on friends...

I'm immediately looking for some abusive combinations, and need help!

The classic: wizard summons dogs to run by a fighter ally and not attack, triggering AOOs and hence Great Cleave into main enemy. Replace with any other nonthreatening creatures you like.
 

=dcollins]The classic: wizard summons dogs to run by a fighter ally and not attack, triggering AOOs and hence Great Cleave into main enemy. Replace with any other nonthreatening creatures you like.

!!

Dangit, dcollins stop reading my mind. And here I was just about to suggest to my DM that my new Rain of Quick But Harmless Snails spell was perfectly reasonable. He's going to know my plan now that you've let it slip.
 

Hypersmurf said:
Another benefit (abuse?) of declaring a fellow PC to be an enemy comes about if you're being shot at. Two creatures are engaged in melee if they are enemies of each other and either threatens the other... which gives ranged attacks a -4 penalty (unless the attacker has Precise Shot). So if someone's shooting at your wizard, declare him your enemy and stand within 5' while holding your longsword, and you both suddenly get an effective +4 AC against the ranged attacks...

Why would this trigger? It seems to me that the penalty comes from not wanting to hit one of them, but if you dont really care if one jumps in the way of the other then there shouldnt be a penalty. They are still both enemies of 'yours' after all.

If this 'loophole' actually exists somehow in the rules to declare hostility on your allies to kick the penalty in then it is easily just houseruled out.. But I would like to know 'why' it would kick in since I had thought it only triggered if one of your 'allies' was in melee combat with the character.

But then, maybe this is why goblins are always bickering with one another and trading blows while fighting the enemy, to dodge ranged attacks ;)
 


dcollins said:
The classic: wizard summons dogs to run by a fighter ally and not attack, triggering AOOs and hence Great Cleave into main enemy. Replace with any other nonthreatening creatures you like.

This would work either way, as the summoned dogs dont have to necissarily be the ally of the fighter anyway.

After that you assume combat reflexes, a decent dex, great cleave, ability to hit the dogs, inability of the opponent to take aoo's on the dogs as well, the wizard casting the spell, etc etc.

While potentially abusive it works even if you say that people cant take aoo's on allies, the dogs arent necissarily allies to begin with (those tentacles wont attack me, they are my allies!) Just because the dogs might perceive the fighter as an ally does not make it so.
 

Remove ads

Top