D&D 5E I would like to play a Homebrew Race. Could I have your thoughts please?

I would honestly like the first character I play to be of a Homebrew Race. The Species I found is known as the "Spiderfolk" which are Human/Spider hybrids which are related to "Driders".
https://www.dandwiki.com/wiki/Spiderfolk_(5e_Race)#Physical_Description

The idea of playing as a Race that is regarded as foreign appeals to me but I am unsure as to whether it would be regarded as being fair enough for me to play with other people.

That and I would like to attempt to play as a Chaotic Neutral Necromancer of all things.
(Chaotic in the sense that what your partying with is an intelligent animal with it's own) (And Neutral in that my character's motives are that of curiosty rather than of violence/destruction)
 

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Why ask us? The only people whose opinion matters are your DM and your fellow players.

There's nothing fundamentally wrong with that character concept. In some games it would be considered tame. In others it might be considered unacceptable for any of a number of reasons.
 


Yea, you got to talk to your DM and the other players. After all, you're looking to play a cooperative game. They are the only ones who can tell you if this will work for them.
 


Despite the relative brusqueness of Mark's post, he makes a point. 'Game balance' is, as a whole, more important to some DM than others. I advise you first put it to your dm and then to your group and only then build the character. As to whether I'd allow it? Apart from that history section, maybe. (How can anything have a parallel evolution to a Drider? Driders aren't a race. They are a punishment made flesh.) Again that's down to a DM's choice.

If you are asking 'Is this race balanced' it always hard to tell without playing it a while. For me the concern would be the natural AC bonus which works out at about +3. That might work out a big game changer. It also might not.

As for the CN Necromancer - that's just something allowed in the core rules. If you fear your group judge those alignments, I think sticking with 'I want to play a curious savage' might sell it.

I have a question. Are you really asking 'How can I sell this to my group?'. That's the vibe I'm getting but dunno if I'm misreading.
 

I think that is what I should be asking . . . yes. How should I try selling this character to other people? . . .

How exactly do you feel that a character of this race could balance out and in what ways?

Then there is the issue of being a Necromancer in the first place. I think.

Necromancers are . . . kind of evil. or they're meant to be evil anyways . . . I'm curious as to how I could make a Necromancer "helpful" or head towards being "good" whilst using Evil as a tool.

Would there be any way for me to control a player's character who has bleed to death? Most of what I read seems more like summoning a nasty thing and then telling what to do at a slightly later level.
How exactly would a Necromancer differ if I could either be a Wizard or a Sorcerer? (is there even a difference between the two? are they even different classes?)
How would fighting something like a Black Dragon work out?
 

Animals are more unaligned than chaotic. Chaotic is less "has no laws" and more "advocate for freedom". Chaos denotes actual anarchic tendencies.

The actual race is... okay. From an editing perspective there's a lot of funkiness and small errors. Such as the climb speed not denoting the ability to climb smooth walls or upside down. You just climb fast.
The AC is fine. It's the same as the lizard folk.

Divided appeal is... unusual.
Spider Web is also weird. First, it's curiously metric. It's also vague and unspecific. How slow a rate? How many hit points does the web have? How much weight can it hold?
 

Ok :) So are you saying I could have a character who is morally ambigous and as such doesn't need an Alignment? :)

What would you do about climbing as it seems to be treat in the same way that you would treat someone walking around on a board :)

What sort of Errors do you see? :) Are they technical? :)

Would you be For or Against Divided Appeal? :)

And . . . I'm not sure about Spider Web, I'm a nub :) What would you do about that/say would be fair/fix it? :)
 

Thought. Have a shapechanging "were-spider".

From the 3e d20srd:
"An aranea is an intelligent, shapechanging spider with sorcerous powers. In its natural form, an aranea resembles a big spider, with a humpbacked body a little bigger than a human torso. It has fanged mandibles like a normal spider. Two small arms, each about 2 feet long, lie below the mandibles. Each arm has a hand with four many-jointed fingers and a double-jointed thumb."

If you want to "homebrew", use Drow as your base and add on Giant Spider features (Spider Climb, web sense, web walker). She can only poison bite or make web attacks in Spider-hybrid or full spider form.

Easiest to do as a Druid.
 

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