Fishbone said:Gnome bards NEVER die.
Unless the player is stupid. (^_^) Which I was. (u_u) RIP Gnigel.
Fishbone said:Gnome bards NEVER die.
Fishbone said:Except when mechanics trump. Hey, my Barbarian can have a great reason for wanting to take on the world armed only with his adrenal glands and a garden hoe but that doesn't make the garden hoe do 2d6 19-20 X2 or 1d12 X3 damage.
Oratory is great, smack talking is great, playing the effing bongo drums is great, but it comes at a trade. 3 or 4 spells a day and upwards of +12 on your Suggestion DC. Now you can spend the money elsewhere, that is certainly the character's perogative, but there has to be a tradeoff.
Fishbone said:Its called a bard for a reason. You want an orator I say you make a class called the Orator.
Refusing to be a singer or musician runs absolutely contrary to the class as intended.
Fishbone said:Its called a bard for a reason. You want an orator I say you make a class called the Orator.
Refusing to be a singer or musician runs absolutely contrary to the class as intended.
Darklone said:I'd love to see some of these new multiclass feats for Bard/Swashbuckler, Bard/Rogue or Bard/Scout...
Yet I'm always playing bards if the group does not urgently need firepower.