D&D 5E "I would play in a 5e game with no caster classes at all" (a poll)

I would play in a 5e game with no caster classes at all.

  • Yes

    Votes: 119 70.0%
  • No

    Votes: 45 26.5%
  • Eric Noah is my half-fiend love child.

    Votes: 6 3.5%

billd91

Not your screen monkey (he/him)
so the founder more or less, why not just say that?
MP no fun anymore.gif
 

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All of my powertrips are always justified and never weird. :)


"System everyone already knows" is exactly what I'm going for. And fantasy systems where magic isn't granted at character creation and assumed to be prevalent during character progression are surprisingly hard to find, in my experience.
5e makes it pretty easy though. At least that is what we have found.
 


Monero

Villager
In 4th edition this would be great since non-casters aren’t treated like second class citizens. But 5e undid the good work 4e accomplished by making casters OP again and forcing melee to do nothing but auto Attack.

So unless 5e stopped having dogshit combat then I’d never play a non-caster game.
 

jdrakeh

Front Range Warlock
Sure. In fact, a short all-fighter campaign was one of my favorite AD&D campaigns ever. I think it would work well in 5e, as well, as long as the DM keeps an eye on encounter balance.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
I'd even pay good money for it!

Its not that there is no magic, just not regimented spells fuel by spell slots.

Fighter: Rune Knight, Psi Warrior
Rogue: Phantom, Soulknife, I have a penchant for making the Genie Warlock a Rogue archetype. I also think there's a way to make the Arcane Trickster spell-less, yet magical (Steal Sight, Confusing Smoke Bomb, Steal Memory, Pass Through Wall etc)
Ranger: Change spells for Maneuvers (d8 max)
Paladin: Change spells for Maneuvers (d8 max)
Barbarian: Beast, Totem, Storm, Ancestral Guardian
Monk: Sun Soul, Long Death, 4 Elements, Shadow, Mercy, Astral
 




ECMO3

Hero
Not only would I not play in that campaign, I don't think I would play a character who could not cast spells at all.

I would be more likely to play in a campaign where all PCs had to have some spells - so no Barbarians, only EK Fighters and AT Rogues, only way of shadow Monks.
 
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Yes I would consider playing in such a game, if I knew the dm or had a good friend endorse them (or something like that.)

If I'm looking at LFP game postings online it'd be a turn off. Not because of a lack of casters by itself, but the low-fantasy type of game the restriction implies. I don't enjoy low-fantasy as much as high-fantasy.
 

Kurotowa

Legend
I find that utterly ridiculous. I’ve been involved in several all martial campaigns and they were a blast. No magic or low magic are my favorite types of D&D.
You can say that all you want, but it is a true recounting of my experience. An experience with is both as subjective and as true as yours.

Now, maybe it's a difference in what an "all martial" campaign consists of. TwoSix said they'd define it as "no spell slots", not "no magic", and both the attempted campaigns I was in were the more restrictive "no magic" ones. Maybe it's a matter of DM preparation, of what adjustments they make to fit the concept and where they want the campaign to go. Both times the DM was trying to run some high concept "the first campaign arc is about encountering magic for the first time", not run a committed "no magic" campaign, and maybe that makes all the difference.

So maybe I just had bad luck. Still, twice burned is enough for me. It'd be a very hard sell to get me to bite on another no magic D&D campaign. Low magic, maybe. Something that allowed all the half casters and non-spell supernatural abilities, but cut out the full casters. But I don't think D&D is the right system for a no magic game.
 

ECMO3

Hero
I find that utterly ridiculous. I’ve been involved in several all martial campaigns and they were a blast. No magic or low magic are my favorite types of D&D.
I am glad you liked it, for me, I would find it difficult to even think of it as D&D without abundant magic.

My ideal setting is something like Halruaa, where even peasants have some magic cantrips they can cast and non-casters are outcasts.
 

I am glad you liked it, for me, I would find it difficult to even think of it as D&D without abundant magic.

My ideal setting is something like Halruaa, where even peasants have some magic cantrips they can cast and non-casters are outcasts.
Yes, but no one says you can’t play D&D that way.
 

You can say that all you want, but it is a true recounting of my experience. An experience with is both as subjective and as true as yours.

Now, maybe it's a difference in what an "all martial" campaign consists of. TwoSix said they'd define it as "no spell slots", not "no magic", and both the attempted campaigns I was in were the more restrictive "no magic" ones. Maybe it's a matter of DM preparation, of what adjustments they make to fit the concept and where they want the campaign to go. Both times the DM was trying to run some high concept "the first campaign arc is about encountering magic for the first time", not run a committed "no magic" campaign, and maybe that makes all the difference.

So maybe I just had bad luck. Still, twice burned is enough for me. It'd be a very hard sell to get me to bite on another no magic D&D campaign. Low magic, maybe. Something that allowed all the half casters and non-spell supernatural abilities, but cut out the full casters. But I don't think D&D is the right system for a no magic game.
I don’t have any issue with the idea that it didn’t work for you, just that idea that can’t work for anyone.
 

Minigiant

Legend
Supporter
Do you have sources for the Adventurer, Aristocrat, and Scholar?
Unfortunately, they were homebrew of the DM. I don't have the details anymore.

What I remember.

The Adventurer was basically Fighter/Rogue. It could take Actions as bonus actions but was limited per long rest. Like you could Dash as a bonus action once. Dodge as a bonus action once. Attack as a bonus attack once.

The Aristocrat was basically magicless Swords/Valor Bard with a pet Bodyguard.

The Scholar could refine items like potions and poisons and get a power based on each skill.
 


TwoSix

Unserious gamer
If I'm looking at LFP game postings online it'd be a turn off. Not because of a lack of casters by itself, but the low-fantasy type of game the restriction implies. I don't enjoy low-fantasy as much as high-fantasy.
To be fair, I'm not envisioning this game as low magic; I'm planning it as a setting where magic is something that isn't intrinsic to the wielder. Magic is the province of items and pacts with outsiders, and magitech type items are relatively abundant. Magic simply isn't gained by progressing your character, the players have to adventure to find it.
 

To be fair, I'm not envisioning this game as low magic; I'm planning it as a setting where magic is something that isn't intrinsic to the wielder. Magic is the province of items and pacts with outsiders, and magitech type items are relatively abundant. Magic simply isn't gained by progressing your character, the players have to adventure to find it.
...yeah I'd play in that game.
 


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