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I6: Ravenloft (adapted to 3.x) - OOC Thread - CALLING MY PLAYERS!


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I have a question for you - Deadly Defense specifies that if you have the combat expertise feat and use it (Taking at least a -2/+2 trade), it counts as fighting defensively and you gain the bonus 1d6 damage. Would you allow the same sort of logic to apply to Two-Weapon Defense? (using combat expertise counts as 'fighting defensively')


Also to the other PC's - As far as party composition goes, my character is a melee Tank type.
 


Rhun,

Have you had a chance to look over Sarryx's fluff information? I want to make sure it would fit in your campaign.

Thanks!
 

Posted in the RG.

Regarding background, are we all part of an existing group at the start of the game?

I'd prefer you start the game knowing each other. The original plan is that you just finished some mercenary work for the Baron of Troilus, and are on your way back to "civilization" when the opening of Ravenloft happens.
 

I have a question for you - Deadly Defense specifies that if you have the combat expertise feat and use it (Taking at least a -2/+2 trade), it counts as fighting defensively and you gain the bonus 1d6 damage. Would you allow the same sort of logic to apply to Two-Weapon Defense? (using combat expertise counts as 'fighting defensively')

So basically you want me to allow an additional +1 shield bonus to your AC when you are using Combat Expertise, right? What is your AC going to be anyway? (I hate to say no, because the symmetry is completely logical, but I'm starting to worry that some of your builds are going to reduce this adventure to a cakewalk.)
 


Good stuff... thanks!

If you're concerned about the power level of the PC's I can multiclass into another class, possibly Wizard to somewhat mitigate Sarryx's PL.
 

Into the Woods

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