(IC) A Hard Time in Harrowdale

Tarven, Merrick, and Abrielle find nothing useful or informative on the scene of the ambush, except for signs of how many gnolls must've been involved. Five tracks of gnoll's feet lead around to the cart, the pool of horse-blood, and back to the tracks leading away. Tarven informs the others that there were five gnolls here, so there'll be at least that many back at wherever they're lairing or camping.

Evanar tries climbing a tree to get a better look around, while Selua keeps watch around the ambush site.....

[sblock=ooc]Roll Climb, Evanar.

Spot checks from everyone except Selua, since she already rolled. Listen check from everyone as well (except Selua; her Spot check is high enough by itself).[/sblock]
 

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Fayne looks around a bit, but not very closely. He figures that if there is something to be learned, the others will discover it. The polearm wielding warrior was more interested in cutting down a few gnolls.


[sblock=Spot/Listen]
Spot 02
Listen 14
[/sblock]
 

Abde'Ragman looks about, trying to find if there is any sign of magic being used on the battle. If there was a shaman or any other spellcaster, it would be wise to know.

Knowledge Arcana: 23
 



...And another fight approaches!

Abde'ragman finds no signs of magic at work in the earlier ambush.

As Evanar tries to get up a tree for a better point of view, and the others inspect the site of the ambush, Selua keeps watch and spots something flying closer from the north, three thin, yellow-white, man-sized forms...... Merrick hears something while he checks around the ambush site, standing up and turning as he tries to determine where the sound is coming from......

Then the trio of long, thin forms get close enough to discern details, and Selua can see that they're giant, skeletal bats! They are flying about 30 feet above the forest floor and are about 40 feet away from Selua when she finds them.

Merrick faces northward and holds his crossbow up, but doesn't see the critters yet. He just says quietly "There's something approaching...." No one else is aware of the critters just yet, just Selua.

[sblock=Combat!]Surprise Round Initiatives:
13 Merrick
12 bonebat #1
8 bonebat #2
8 bonebat #3
? Selua

Merrick raises his crossbow and looks around to the north, but doesn't spot his targets yet, having trouble figuring out where it was he heard the sound of flapping wings coming from.

Everyone, roll initiatives!

Selua, post your surprise-round partial action as well. I don't know where in the initiative you'll act, but for reference, bonebat #1 will be diving at Tarven on initiative count 12, bonebat #2 will be diving at Merrick on initiative count 8, and bonebat #3 will be diving at Evanar on initiative count 8. Just so ya know where they'll be at those points in the surprise round for purposes of figuring out what you're gonna do.

The map, such as it is.....
R R * 1 2 3 * X X
* R R X X X X X *
X X R R * X X X X
X X * T R M X X E*
* s X X R R * X X
X X * X * R R X a
A X X F X X R R *
* X X X X * X R R
X X * S X X X * R
* X X m * X X X *
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-3 = bonebats, R = empty 5-foot space of road/trail, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock]
 
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Fayne is fairly oblivious to the danger as it approaches. He eyes the edge of his axe, frowning as he notes a burr in the otherwise perfect steel blade. I'll have to hone my blade tonight when we camp.


[sblock=Initiative]
Initiative: 04
[/sblock]
 


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