(IC) A Hard Time in Harrowdale


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Round 1 Starts

Selua holds out something and threatens the bats, but they hardly shudder once before diving down to attack anyway.

One swoops past Tarven, biting his shoulder but thwarted by the chainmail there, and it pulls up to a stop just as it reaches Fayne. Another dives at Merrick, who is more ready than Tarven and ducks, the skeletal bat gliding past as it tries to nip at him and coming up short.

Evanar is on the ground when the third man-sized skeletal bat swoops down at him from the north, but it has to swerve a bit to avoid its wing hitting the tree, so it just misses him. It pulls out of its dive just between Evanar and Abrielle. Evanar does not have his weapon drawn at the moment, since he was trying to climb the tree (and failing to get very far before sliding back down).
[sblock=Surprise Round]Surprise Round Initiatives:
13 Selua
13 Merrick
12 bonebat #1
8 bonebat #2
8 bonebat #3

Selua tries turning the bonebats away with Sehanine's power, but her confidence is somewhat lacking at first and the attempt fails. The bonebats shudder just a moment, but do not seem deterred. Turning check was only high enough to affect undead up to 2 HD, and bonebats have more than 2.

Merrick raises his crossbow and looks around to the north, but doesn't spot his targets yet, having trouble figuring out where it was he heard the sound of flapping wings coming from.

Bonebat #1 dives at Tarven silently, swooping just past him and biting his shoulder as it goes. Rolled a 12 to hit, fails against Tarvern's 15 AC. Stops near Fayne.

Bonebat #2 dives at Merrick much like the other dove at Tarven, swooping past as it bites. Rolled a 10 to hit, no good against his 16 AC.

Bonebat #3 dives at Evanar and bites at him. Rolled a 14 to hit, which fails against Evanar's armor and partial cover from the tree. Stops near Evanar and Abrielle.

The map, such as it is.....
R R * X X X * X X
* R R X X X X X *
X X R R * X X X X
X X * T R M X X E*
* s X X R 2 * X 3
X X * 1 * R R X a
A X X F X X R R *
* X X X X * X R R
X X * S X X X * R
* X X m * X X X *
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-3 = bonebats, R = empty 5-foot space of road/trail, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock]
Tarven reacts quickly after the first bat bites his chainmail shirt and nothing more. He drops the crossbow and turns around, but sees another one dive right past Merrick and stop even closer, so he steps in to give his fellow guardsman a hand, drawing his sword and slashing at the skeletal monstrosity. He easily hacks off several ribs and part of one foot on the bat, but doesn't drop it. It's easy to tell that his sword would've inflicted a much more devastating wound had the bat been alive and filled with flesh and blood. "Woah! Awfully big for bats....we better take these down one at a time!" he says.

Merrick steps forward after ducking under the diving bat, and turns about, firing a crossbow bolt at it in return, but his bolt goes high and misses. He drops the crossbow right afterward and draws his longsword. "Accursed beasts!" he growls out.

The skeletal bat that dove at Tarven now flies onward, arcing upward again and snapping at Fayne as it goes, but its jaws don't even come close. It flaps quietly over Selua and her mule, arcing further upward, probably trying to do a vertical loop to come back around, but it isn't very nimble.

The bat that swooped past Merrick now turns eastward for a moment, flying around a tree and then turning westward, flying towards Selua and pulling up just a bit as it reaches her. The skeletal bat nips at her as it awkwardly halts its forward movement, just grazing her arm and drawing a bit of blood. She feels some kind of necromantic power in the bite, but nothing passes on to her small bitemark.

However, Abrielle isn't so lucky. As the elven lady looks up from her boot, the man-sized bat-skeleton swoops past Evanar, swerving a bit, and glides just over her head and bites into her left shoulder, hard! She feels and hears her shoulderblade crack, and feels a staggering jolt of pain at the powerful bite, as the creature tears away some of the flesh from her shoulder and flaps its wings to continue past, tugging on her by the shredded skin until it tears off and dangles from the beast's jaws, sending Abrielle toppling over in agony as she blacks out......

The bonebat carrying a strip of Abrielle's shoulder sweeps around and glides over between Fayne and Selua, leaving itself open to Selua's weapon as it drifts past, golden-tan elven flesh dangling and dripping blood from the edge of its mouth.
[sblock=First Normal Round]Round 1 Initiatives:
20 Abde'ragman
19 Tarven
13 Evanar
13 Selua
13 Merrick
12 bonebat #1
8 bonebat #2 (3 damage)
8 bonebat #3
4 Fayne
3 Abrielle

Everyone, post your full round of actions for round 1. Except Abrielle, unless someone stops bonebat #3 before its turn, which is highly unlikely (though possible with grappling or a high Turning Check). Everyone can attempt a Knowledge (Religion) check if they have a rank in that skill to try identifying the skeletal bats and their capabilities.

Tarven drops his crossbow and draws his longsword, stepping over to slash at bonebat #2. Rolled 18 to hit, for 8 damage! DR against the sword reduces it to 3.

Merrick steps back and fires at bonebat #2, then drops his crossbow and draws his sword. Rolled a 12 to hit, reduced to 8 since he lacks Precise Shot, so it misses.

Bonebat #1 bites at Fayne while flying up and over him. Rolled an 8 to hit, so no good. It stops just over Selua's mule, flying 10 feet above it (15 feet off the ground). If anyone targets it before initiative count 12, it was in the space just north of Fayne before then.

Bonebate #2 flies away from Merrick and Tarven, provoking an attack of opportunity from Tarven. Rolled a 7 to hit so no good. The bonebat flies over next to Selua and nips at her. Rolled a 20 total to hit, for 2 damage and nothing else.

Bonebate #3 bites at Abrielle as it flies overhead, turning westward is it goes, stopping just between Fayne and Selua. Selua gets an attack of opportunity against it if she holds a melee weapon (IIRC she does?). Holy cow!!! Rolled a natural 20 on its attack roll versus Abrielle, and a 20 to confirm! 7 damage to Abrielle from the crit, and nothing else. Ouch!! Sorry Myth.

Abrielle falls unconscious from the bite, so unless someone stops bonebat #3 (the one that was inbetween Abrielle and Evanar) before initiative count 8, Abrielle won't get a turn in the first round.

For reference, I'll be posting my 3.5-updated stats for bonebats in the OOC thread after the fight. It's lucky the group has elves along though.....

The map, such as it is.....
R R * X X X * X X
* R R X X X X X *
X X R R * M X X X
X X * R R X X X E*
* s X X T R * X X
X X * X * R R X a
A X X F X X R R *
* X X 3 X * X R R
X X * S 2 X X * R
* X X m1 * X X X *
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-3 = bonebats, R = empty 5-foot space of road/trail, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock]
 
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Selua is shaken by her lack of effect on the creatures, standing in shock for a moment before reacting to the vicious attack on her fellow elf.

She hastily moves to Abrielle's side and heals her wounds as best she can.

[sblock=Mechanics and OOC]Selua generally has her longbow at the ready (preferring ranged combat to melee) and would have held it in her off hand when she made her turn attempt. So, no Attack of Opportunity for her. :.-(

Swapping entropic shield for cure light wounds.

cure light wounds on Abrielle (1d8+1=8)[/sblock]
 

[sblock=OOC for Selua]You act before the bats each round.....so you wouldn't witness Abrielle's attack, or be able to heal her, until after the bats' actions. Which means delaying your action until later in the round. Are you going to delay then?[/sblock]
 


The ground was wet, muddy and soaked with stale blood, and the Elven girl was looking with a sorrowful face at her brown and green leather boots. "I have had these since i left home. They are my fa..."

Pain exploded in Abrielle's head after the brief warning of a swooshing sound coming from above, as the girl felt something ripping her shoulder apart like an old rag. The last thing she could remember, was the hideous cracking sound of her own bones, and the red fog that came across her vision.

In the haze of her feverish dream, the girl felt the cool relief of healing energy, washing over her body, as if a clean mountain spring was clensing her skin of filth. Abrielle tried uttering a "thank you" but in her dream, her tongue felt swollen and unusable.
 

Selua hesitates for a few seconds, then sees Abrielle drop and rushes to her side to lend a hand. Sehanine's power revives Abrielle and completely heals the wound inflicted by the skeletal bat!

However, as Selua rushes by, the bats swoop around her and snap at the peculiar elf as she goes.... Neither manages to cause her any harm, however.

[sblock=OOC for Selua and Abrielle]Abrielle will get to act at the end of the round thanks to Selua's healing. She awakens lying prone on the ground, and if she wants to stand up that'll use up a move action, leaving her one more move or standard action.

Bonebats #2 and #3 get attacks of opportunity for Selua's movement, but I rolled a 6 and 9 to hit, so both miss.[/sblock]
 

Evenar will move to a position that is west of Abrielle to protect her fallen body from any attack by the bats. as he moves the ten feet, he will draw his sword into his empty hands and redie an attack should one of the bats come with in striking range.

readied attack:

Bastard sword att:+6, dam:1d10+6, Wpn Type: Slashing

1d20+6=13, 1d10+6=13

(I bet that is a miss. ugh)
 

Voices and the sound of a sword being drawn over her head reached Abrielle's ears, as the world slowly but steadily returned to life around her - the light, streaming trough the tree branches above, was the only thing she could see, apart two blurry forms. "My shoulder. I have been healed!"

Abby knew that only Selua had the powers to restore life and heal wounds - the quiet and reclusive Elf was kind hearted never the less.

The elven girl leaned up on her elbows and grinned - "Thank you Selua. Now it's about time that i stopped being a burden!"

Abrielle, still wobbly on her feet, stood up and took out her fiddle. She then started playing a lively jig, that would feel the hearts of her comrades with resolve. At some point, the Elven girl looked down and saw that her dress was ruined - a large patch was torn out from her left shoulder, almost reaching down to her breast.

Abby blushed but did not let her exposed skin interfere with the playing of her instrument. Soon, she immersed herself in the music as she had learned to do a long time ago in a tavern in Evermeet.

[sblock]
Inspire Courage, affecting everyone from the party including Abby.
[/sblock]
 

The calishite chants a spell in his strange tongue. When he finish chanting, a sphere of dim light surrounds him.

OOC: Casting mage armor on self.
[sblock=spells]
Lvl 0
Detect magic
Acid orb *2
Mage hand

lvl1
Mage armour Üsed
Sleep
True Strike
[/sblock]
 
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