(IC) A Hard Time in Harrowdale


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Abde'ragman fights off the strange chill, and smacks one of the bats with his staff as it flies past. It's just a glancing blow, but he smashed a few wing-bones.

Fayne chops off part of one bat's skull and a few ribs, but it isn't as badly affected as a living creature would be by the head injury. Still, he does significant damage through the bones he severs with the glaive. Then another one flies by, and he hacks off another rib.

OOC: Updated the round 3 post, and still need everyone's actions for round 3.
 


Fayne, Duskblade 1, Round 3 Actions

With one of the creatures down, Fayne rushes to help destroy the others before they can do more harm. His glaive slashes through the air, reaching out toward the strange bat-like thing.


[sblock=Combat Info]
AC: 15, Hit Points 10/10

Fayne moves 15' to the right, and then 5' diagnally right-up. Glaive vrs Bonebat #3.

Attack: 16 w/ inspire courage
Damage: 9 w/ inspire courage
[/sblock]
 


Abrielle hissed when she received the stinging marks on her arm, but remained silent. She moved towards the third undead creature and swung her longsword at it, however the thing was flapping around in mid air and her blade missed biy several inches. "Damn!"

[sblock]

Attack/damage roll: Attack: 4+1=5; Damage: 4+1=5

I think the IK rolls are not truly random, but dependant on some formula, algorythm or even the server time. I have much much better luck with really random numbers. :/
[/sblock]
 

[sblock=OOC]Myth, yeah, InvisibleCastle isn't truly random, no computer program can be random, they can just simulate randomness with complex algorithms based on various factors like the computer's clock and other things. But InvCas at least uses one of the better "random" number generators. In my 7-8 years of using it (primarily over OpenRPG, which InvCas borrows the number generator from), it does a fair job of simulating randomness, just with the occasional obvious less-random results.

Waiting on Abde'ragman's round 3 action before I resolve this round and start the next.[/sblock]
 


Bonebats, Round 4

Abde'ragman chants and gestures again, sending another small bolt of acid out with a spell, but it goes wide and doesn't strike any bats.

Evanar has similar bad luck as he moves back towards his earlier position and slashes at the bat that attacked him in the first place, and his sword comes up short, just cutting a shallow mark in some bones.

Fayne follows, and has more success with his glaive, chopping off several wingbones and part of a leg from the skeletal bat.

Abrielle, however, shares in her other companions' luck and misses when she tries to cut down the undead bat that has wounded her twice.
[sblock=Round 3 Ends]Round 3 Initiatives:
20 Abde'ragman (2 damage)
19 Tarven
15 Storn
13 Merrick
12 bonebat #1 (DESTROYED!)
11 Evanar
8 bonebat #2 (16 damage)
8 bonebat #3 (20 damage)
7 Selua (2 damage)
4 Fayne
3 Abrielle (2 damage)

Abde'ragman misses with his second Acid Splash spell.

Evanar moves back towards Abrielle and narrowly misses the bat, just grazing some bones with his sword this time.

Selua returns to her mule and keeps it from panicking.

Fayne heads toward Evanar and attacks the bat with his polearm, dealing 4 damage after DR to bonebat #3.

Abrielle attacks bonebat #3 but misses.

The map, at the end of round 3.....
R R * X X X * X X
* R R X X X X X *
X X R R * X X 2 X
X X * R s X X X *
* X X X R R * X 3
X X * T * R F E a
A X X X X X R R *
* M X X X * X R R
X X * S X X X * R
* X X m * X X X *
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-3 = bonebats, R = empty 5-foot space of road/trail, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock]
Tarven tries to chase down the second skeletal bat as he sees his first target drop, giving a small shout of "Yeah! Good job, dwarf!", but his sword comes up short against the undead beast.

Storn follows and tries to add another bat to his tally, but his axe also fails to strike the flying skeleton. He curses in Dwarven at this turn of luck.

Merrick moves in towards the bulk of the group, but doesn't see a quick path to either bat, so he hesitates near Evanar for a moment.

The two remaining bonebats circle around, both swooping past Abrielle and taking a nip at her along the way, but only one manages to graze her, a different one this time. It grazes her right shoulder, tearing just a small bit of flesh and clothing away from there with its needle-like teeth. The bats swing around some trees and the other living prey, heading around the southern edge of the battleground.
[sblock=Round 4 Begins]Round 4 Initiatives:
20 Abde'ragman (2 damage)
19 Tarven
15 Storn
13 Merrick
12 bonebat #1 (DESTROYED!)
11 Evanar
8 bonebat #2 (16 damage)
8 bonebat #3 (20 damage)
7 Selua (2 damage)
4 Fayne
3 Abrielle (4 damage)

Everyone, post your actions for round 4.

Tarven chases bonebat #2 now that his first target has been destroyed, and attacks it with his longsword. Rolled a 6 to hit, dangit.

Storn follows Tarven to go after the nearest bat. Rolled a 9 to hit.

Merrick moves closer to bonebat #3 but can't reach it in time to strike yet, so he holds up a bit to see where it'll fly next.

Bonebat #2 flies in a wider arc to evade its foes, but provokes an attack of opportunity from Tarven and Storn in the process. Rolled a 10 and a 12 for their AoOs, so nothin'. Bonebat #2 glides past Abrielle and bites at her before continuing its wide arc and swinging around back in the direction of Selua's mule. Rolled a 17 to hit Abrielle, but only for 2 damage, at least. No other effect. I'm only scoring hits against Abby and the other non-tanks in this fight! What gives?! :heh: :erm:

Bonebat #3 continues flying past Abrielle and bites at her shoulder as it goes, before looping around the tree and making a long sweep that ends a bit behind and some ways to the right of Selua's mule. Rolled a 9 to hit, so it misses. Bonebat #3 provokes an attack of opportunity from Fayne, Evanar, and Abrielle for its movement.

For reference Evanar, you can reach bonebat #3 or #2 for attacks before they move this round, since you act just before them.

Not meaning to target Abrielle so much........I'm not targeting anyone by preference; the bats just attack whoever they can reach in their flight paths as they circle the battlefield with their average maneuverability, which means no sharp turns. And you're at one edge of the group (as are Selua and Abde'ragman). At least Abby and Selua are immune to the bites' secondary effects.

The map, after the bonebats act.....
R R * X X X * X X X *
* R R X X X X X * X X
X X R R * X T X X * X
X X * R R X s X * X X
* X X X R R * X X X X
X X * X * R F E a X *
A X X X X X R M * X X
* X X X X * X R R X *
X X * S X X X * R R X
* X X m * X X 2 * R R
X X X X X 3 X X X X X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-3 = bonebats, R = empty 5-foot space of road/trail, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock]
 

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