Bonebats, Round 4
Abde'ragman chants and gestures again, sending another small bolt of acid out with a spell, but it goes wide and doesn't strike any bats.
Evanar has similar bad luck as he moves back towards his earlier position and slashes at the bat that attacked him in the first place, and his sword comes up short, just cutting a shallow mark in some bones.
Fayne follows, and has more success with his glaive, chopping off several wingbones and part of a leg from the skeletal bat.
Abrielle, however, shares in her other companions' luck and misses when she tries to cut down the undead bat that has wounded her twice.
[sblock=Round 3 Ends]
Round 3 Initiatives:
20 Abde'ragman (2 damage)
19 Tarven
15 Storn
13 Merrick
12 bonebat #1 (DESTROYED!)
11 Evanar
8 bonebat #2 (16 damage)
8 bonebat #3 (20 damage)
7 Selua (2 damage)
4 Fayne
3 Abrielle (2 damage)
Abde'ragman misses with his second Acid Splash spell.
Evanar moves back towards Abrielle and narrowly misses the bat, just grazing some bones with his sword this time.
Selua returns to her mule and keeps it from panicking.
Fayne heads toward Evanar and attacks the bat with his polearm, dealing 4 damage after DR to bonebat #3.
Abrielle attacks bonebat #3 but misses.
The map, at the end of round 3.....
R R * X X X * X X
* R R X X X X X *
X X R R * X X 2 X
X X * R s X X X *
* X X X R R * X 3
X X * T * R F E a
A X X X X X R R *
* M X X X * X R R
X X * S X X X * R
* X X m * X X X *
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-3 = bonebats, R = empty 5-foot space of road/trail, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock]
Tarven tries to chase down the second skeletal bat as he sees his first target drop, giving a small shout of
"Yeah! Good job, dwarf!", but his sword comes up short against the undead beast.
Storn follows and tries to add another bat to his tally, but his axe also fails to strike the flying skeleton. He curses in Dwarven at this turn of luck.
Merrick moves in towards the bulk of the group, but doesn't see a quick path to either bat, so he hesitates near Evanar for a moment.
The two remaining bonebats circle around, both swooping past Abrielle and taking a nip at her along the way, but only one manages to graze her, a different one this time. It grazes her right shoulder, tearing just a small bit of flesh and clothing away from there with its needle-like teeth. The bats swing around some trees and the other living prey, heading around the southern edge of the battleground.
[sblock=Round 4 Begins]
Round 4 Initiatives:
20 Abde'ragman (2 damage)
19 Tarven
15 Storn
13 Merrick
12 bonebat #1 (DESTROYED!)
11 Evanar
8 bonebat #2 (16 damage)
8 bonebat #3 (20 damage)
7 Selua (2 damage)
4 Fayne
3 Abrielle (4 damage)
Everyone, post your actions for
round 4.
Tarven chases bonebat #2 now that his first target has been destroyed, and attacks it with his longsword. Rolled a 6 to hit, dangit.
Storn follows Tarven to go after the nearest bat. Rolled a 9 to hit.
Merrick moves closer to bonebat #3 but can't reach it in time to strike yet, so he holds up a bit to see where it'll fly next.
Bonebat #2 flies in a wider arc to evade its foes, but provokes an attack of opportunity from Tarven and Storn in the process. Rolled a 10 and a 12 for their AoOs, so nothin'. Bonebat #2 glides past Abrielle and bites at her before continuing its wide arc and swinging around back in the direction of Selua's mule. Rolled a 17 to hit Abrielle, but only for 2 damage, at least. No other effect. I'm only scoring hits against Abby and the other non-tanks in this fight! What gives?!
Bonebat #3 continues flying past Abrielle and bites at her shoulder as it goes, before looping around the tree and making a long sweep that ends a bit behind and some ways to the right of Selua's mule. Rolled a 9 to hit, so it misses.
Bonebat #3 provokes an attack of opportunity from Fayne, Evanar, and Abrielle for its movement.
For reference Evanar, you can reach bonebat #3 or #2 for attacks before they move this round, since you act just before them.
Not meaning to target Abrielle so much........I'm not targeting anyone by preference; the bats just attack whoever they can reach in their flight paths as they circle the battlefield with their average maneuverability, which means no sharp turns. And you're at one edge of the group (as are Selua and Abde'ragman). At least Abby and Selua are immune to the bites' secondary effects.
The map, after the bonebats act.....
R R * X X X * X X X *
* R R X X X X X * X X
X X R R * X T X X * X
X X * R R X s X * X X
* X X X R R * X X X X
X X * X * R F E a X *
A X X X X X R M * X X
* X X X X * X R R X *
X X * S X X X * R R X
* X X m * X X 2 * R R
X X X X X 3 X X X X X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-3 = bonebats, R = empty 5-foot space of road/trail, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock]