(IC) A Hard Time in Harrowdale


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Bonebats, round 2

Abde'ragman casts his spell, Evanar steps closer to Abrielle and draws his sword, hacking at the bonebat as it passes. He chops off a few ribs and pieces of one wing, but this doesn't stop the skeletal bat.

Fayne steps back and hacks at the bat just after it flies past him, bringing his glaive down once he has some room to swing it. He chops off some more ribs and part of a leg. The skeletal critter continues flying. Abrielle regains consciousness, healed by Selua, and gets out her fiddle to start playing a lively song and lift her companions' spirits, and her own.

Storn, the dwarf, runs over and hacks off a few pieces from the bat that tried attacking Merrick.
[sblock=Round 1 Ends]Fayne rolled a 4 though......Abby rolled a 3 init. Apparently though, 3.5 removed the requirement of hearing Inspire Courage for a full round before it takes effect; so it does work immediately, just not before Fayne's first action since he acts just before Abrielle.

.......and I keep forgetting about Storn now. Sucks to have to NPC him now. Storn runs over and hacks at the bat by Merrick just before it flies away. Rolled a 17 to hit, for 11 damage, so 6 points after DR.

Abde'ragman casts his spell and receives its protection.

Evanar steps over to Abrielle's side and draws his sword as part of the move action, thanks to his +1 BAB. He readies a standard action attack for any bonebat that comes within reach. Technically, he acts before the bonebat struck Abby, so his attack is made now, and he hits (bonebats aren't very nimble, as I said)! The bonebat is damaged as it flies by and wounds Abby, but Evanar can tell that his sword isn't causing as much structural damage to the skeletal bat as it would if the bat actually had organs and muscles to rely on. 8 damage done past its DR.

Selua delays and then rushes over and revives Abrielle.

Fayne steps back and hacks at the nearest bonebat, which had just injured Abrielle before turning and gliding past him. He hits, and deals 6 damage past its DR. His glaive is likewise not as effective without flesh to rend and blood to spill.

Abrielle gets out her fiddle and begins to use her bardic music to Inspire Courage. Everyone gets a +1 morale bonus to attack rolls, weapon damage rolls, and saving throws versus Charm or Fear effects.

The map, at the end of round 1....
R R * X X X * X X
* R R X X X X X *
X X R R * M X X X
X X * R R s X X *
* X X X T R * X X
X X * F * R R E a
A X X X X X R S *
* X X 3 X * X R R
X X * X 2 X X * R
* X X m1 * X X X *[/sblock]
Tarven passes by Fayne and slashes at the bonebat that has swung around there, chopping off a few pieces of bone.

Storn hustles around some trees and arrives next to him a moment later, slashing at the same skeletal bat but only grazing a few leg bones with his axe, not breaking any.

The guardsman Merrick rushes around some trees and over to the melee, hacking off a few bones from the same bat.

The first bonebat completes its vertical loop and flies well overhead again, now diving at Fayne but missing as he swings his glaive upward to fend it off.

The second skeletal bat flies around in an arc, past the mule and over to Abde'ragman, nipping at him to no avail as it has to work too hard avoiding a wing-to-tree collision.

However, the third bonebat, missing several ribs, leg bones, and a few wing bones, swings around as well and bites at Abde'ragman too, from the opposite side, and manages to tear away a small patch of flesh and clothing from Abde'ragman's upper right arm! It's only a grazing cut, but it stings and bleeds nonetheless, and Abde'ragman feels a slight chill pass through his arm from the skeletal creature's sharp, needle-like teeth.
[sblock=Round 2 Begins]Round 2 Initiatives:
20 Abde'ragman
19 Tarven
15 Storn
13 Evanar
13 Merrick
12 bonebat #1
8 bonebat #2 (9 damage)
8 bonebat #3 (16 damage)
7 Selua
4 Fayne
3 Abrielle

Everyone, post your actions for round 2. Everyone can attempt a Knowledge (Religion) check if they have a rank in that skill to try identifying the skeletal bats and their capabilities.

Tarven slips past Fayne and gets in front of the foreigner, bringing his sword to bear on the closest bat. He ducks a bit afterward to stay out of the way of Fayne's glaive. Rolled a 9, so Tarven misses.

Storn hustles around the blasted trees in his way and takes a swing with his axe at bonebat #3 as well, since it's close and he can't move very fast, being a dwarf. Rolled a 13 to hit, for 5 damage. Nothing after DR.

Merrick dashes towards where the bats have gathered again, and slashes at the same bat as he gets close to bonebat #3 and bonebat #2. Rolled an 18 to hit, for 7 damage, so he hits and deals 2 damage after the bat's DR.

Bonebat #1 flies over Selua's mount and swings around in a vertical loop, diving down towards Fayne and snapping at him as it goes. Fayne gets an attack of opportunity as it passes through the threatened area of his reach weapon. Rolled a 6 for its attack so it misses Fayne.

Bonebate #2 swings around in an arc, past Selua's mule and flying just past Abde'ragman, snapping at him. Rolled a 10 for its attack so it missed.

Bonebate #3 continues its arc in flight, gliding past Abde'ragman as well and trying to bite him from the other side as it passes, briefly flanking with the second bonebat. Rolled a 16 to hit (barely hits), for 2 damage. I need a Fortitude save from Abde'ragman, after he takes his turn for round 2.

The map, after the bonebats act.....
R R * X X X * X X
* R R X X X X X *
X X R R * X X X X
X 3 * R R X X X *
* X X 1 X R * X X
X X * F * R R E a
A 2 X T s X R S *
* X X X M * X R R
X X * X X X X * R
* X X m * X X X *
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-3 = bonebats, R = empty 5-foot space of road/trail, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock]
 


Evenar mores west 5, nw 5 and then west 10 feet to attack bone bat 1.

OOC: man, when we are done with these things, please privet message me with where you found these things!


1d20+6=23, 1d10+6=15

A good solid hit as the bat banks away from Fayne and slams directly into his swinging bastard sword! (oops, actual rolls are 24 att and 16 damage!)
 

"Damnable beasts!" Fayne curses, and reverses direction, back between the two trees. He again brings his glaive to bear, slashing at the bonebat that was suddenly all to close to the warrior.


[sblock=Combat Info]
AC: 15, Hit Points 10/10

5' step toward bottom of map; glaive vrs bonebat #1.

Attack: 16 w/ inspire courage
Damage: 11 w/ inspire courage

Note: If bonebat #1 goes down, he'll move to attack #2 instead[/sblock]
 
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Abrielle knew that her music would give her group some lasting resolve, and now decided to put down her fiddle and take out her longsword, so that she may join the battle.
 


Abde'ragman resists the supernatural chill accompanying his minor wound, and invokes a spell that flings a small gob of acid at one of the bonebats, dissolving a path through two ribs of the skeletal monster, which both drop off but leave the bat still airborne and active. This leaves the second bonebat moderately damaged, missing several ribs and a few pieces of leg and wing bones.

Evanar moves around the trees and brings his bastard sword down in a devastating strike on the first bonebat! He almost knocks it out of the sky, chopping off one side of its ribcage, one leg, and several pieces of a wing! The bonebat shudders in midair and almost crashes, but resumes flapping its wings and resumes flying onward.

Selua and Abrielle ready their blades to go on the attack, while Fayne hacks off a few bones from the nearest bonebat as he steps back for some glaive-swinging room.
[sblock=Round 2 Ends]People!!! I need you to read the OOC text regarding enemy actions!!! Edit: Save and AoOs rolled now, thanks.

Round 2 Initiatives:
20 Abde'ragman
19 Tarven
15 Storn
13 Evanar
13 Merrick
12 bonebat #1 (17 damage)
8 bonebat #2 (11 damage)
8 bonebat #3 (16 damage)
7 Selua
4 Fayne
3 Abrielle

Abde'ragman casts Acid Splash and hits bonebat #2 before it gets close enough to harass him, for 2 damage. The acid eats through two ribs, unhindered by the lack of flesh on the bat.

Evanar delays until a bonebat gets close, then heads over to bonebat #1 and hits it with his sword. 11 damage after DR.

Selua draws her sword and waits to see if another bat gets close enough for her to strike it.

Fayne steps away from the bonebat that got too close, and hacks at it with his glaive. Hit for 6 damage after DR. I moved you to the closest empty space from which you could actually attack with the glaive, since Tarven was in the space you wanted. Still only took a 5-foot step.

Abrielle puts down her fiddle and draws her sword.

The map, at the end of round 2.....
R R * X X X * X X
* R R X X X X X *
X X R R * X X X X
X 3 * R R X X X *
* X X 1 E R * X X
X X * F * R R X a
A 2 X T s X R S *
* X X X M * X R R
X X * X X X X * R
* X X m * X X X *
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-3 = bonebats, R = empty 5-foot space of road/trail, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock]
Tarven moves past Fayne to slash at the bonebat that just flew overhead, but he's too slow and his sword passes through empty air.

Storn hustles around a few trees and hacks at the same bat with his axe, chopping off a handful of bones. After Evanar's powerful strike, and a slightly weaker stroke by Fayne's glaive that hacks off part of the skull and some ribs, the skeletal creature is barely able to fly. Thanks to the heavy damage, Storn is able to strike the wobbly bat and sever most of its skull and part of its spine! The remaining bones fall to the forest floor in a scattered heap.

Merrick pursues the second bonebat, going to Abde'ragman's aid and hacking off a lower leg from the monster.

The second bat flies around in a wide arc, tilting right to swing back around and snap at Storn as it swoops by overhead, trying to loop around back towards other warm-blooded living creatures to dispatch. The dwarf's armor easily fends off the bat-jaws. Merrick tries to take a swing at it along the way, as it flies away from him, Fayne, and Abde'ragman, but Merrick's sword is too slow. Fayne hacks off a rib and Abde'ragman smashes a wing-bone with his staff.

The third man-sized, skeletal bat swings by the trees and arcs around some trees, snapping at Abrielle again, but this time (the large scrap of flesh having fallen off during its flight around the battlefield) it only manages to graze Abrielle's lower left arm, leaving a set of long, bloody scratches but no serious wound.
[sblock=Round 3 Begins]Round 3 Initiatives:
20 Abde'ragman (2 damage)
19 Tarven
15 Storn
13 Merrick
12 bonebat #1 (DESTROYED!)
11 Evanar
8 bonebat #2 (16 damage)
8 bonebat #3 (16 damage)
7 Selua (2 damage)
4 Fayne
3 Abrielle (2 damage)

Everyone, post your actions for round 3. Evanar, in response to your question, they're from the Monstrous Compendium: Monsters of Faerun, the first monster supplement put out by Wizards of the Coast for 3.0 D&D. Bonebats are mentioned in the FRCS as being found occasionally in the Velarswood. Not that you'd know this in-character, since nobody's rolled any KN:Religion checks regarding the bonebats.

Tarven steps in where Fayne had been standing and hacks at bonebat #1. Rolled a 6 to hit, bleh.

Storn moves back northward, joining Evanar in attacking bonebat #1. Rolled a 17 to hit, for 11 damage, so 6 after DR.

Merrick moves in to attack bonebat #2, helping Abde'ragman. Rolled a 23 to hit, for 8 damage, so 3 after DR.

Bonebat #1 bites at Evanar as it flies past. Rolled a 14 to hit, for 5 damage to Evanar. That hits, barely, so I need a Fortitude save from Evanar. It does a vertical loop after passing Storn, and dives down back along the same path. Rolled a 13 for Storn's attack of opportunity, for 10 damage (5 after DR). Rolled an 11 for Tarven's AoO. Storn's attack destroys the bonebat! Storn's earlier attack this round, combined with Fayne's attack of opportunity, destroys bonebat #1 just before it can wound Evanar.

Bonebat #2 flies around and upward until it's a little over 5 feet above the ground, winging over Storn and biting him. Rolled a 13 to hit, which misses the well-armored dwarf. Merrick gets an AoO for its movement, but I rolled an 8 so it misses. Abde'ragman, Evanar, and Fayne each get an AoO against bonebat #2 this round (if Abde'ragman is still wielding his quarterstaff or whatever, and this is in addition to the AoO Fayne needs to roll for round 2 against bonebat #1).

* Fayne's AoO hit for 1 damage after DR. ** Abde'ragman didn't roll a separate AoO (he used the same link or roll as for his saving throw, without another d20 roll), so I had to roll it. Got a 13, which just barely hits for 1 damage (no DR versus the bludgeoning staff).

If Fayne's attack of opportunity for last round succeeds against bat #1, then it's possible bat #1 will drop before it bites Evanar, so the AoO does matter. That one hit, so the bonebat drops before attacking.

Bonebat #3 flies around in a continued arc, swinging by Abrielle again and biting. Rolled a 19 to hit with the bite, for 2 damage to Abby. She doesn't need a save.

Selua delayed her action in round 2, but the bats didn't get close to her during their flight arcs. She can take her action at any point in round 3. Ignore the rolls for her readied attack, since it never came up. She already used a move action to draw her sword as part of the delayed action, so she only has a standard or move action remaining for this round.

The map, after the bonebats act.....
R R * X X X * X X
* R R X X X X X *
X X R R * X X 2 X
X X * X s X X X *
* X X X E R * X 3
X X * T * R R X a
A X F X X X R S *
* M X X X * X R R
X X * X X X X * R
* X X m * X X X *
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-3 = bonebats, R = empty 5-foot space of road/trail, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock]
 
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