Abde'ragman resists the supernatural chill accompanying his minor wound, and invokes a spell that flings a small gob of acid at one of the bonebats, dissolving a path through two ribs of the skeletal monster, which both drop off but leave the bat still airborne and active. This leaves the second bonebat moderately damaged, missing several ribs and a few pieces of leg and wing bones.
Evanar moves around the trees and brings his bastard sword down in a devastating strike on the first bonebat! He almost knocks it out of the sky, chopping off one side of its ribcage, one leg, and several pieces of a wing! The bonebat shudders in midair and almost crashes, but resumes flapping its wings and resumes flying onward.
Selua and Abrielle ready their blades to go on the attack, while Fayne hacks off a few bones from the nearest bonebat as he steps back for some glaive-swinging room.
[sblock=Round 2 Ends]People!!! I need you to read the OOC text regarding enemy actions!!! Edit: Save and AoOs rolled now, thanks.
Round 2 Initiatives:
20 Abde'ragman
19 Tarven
15 Storn
13 Evanar
13 Merrick
12 bonebat #1 (17 damage)
8 bonebat #2 (11 damage)
8 bonebat #3 (16 damage)
7 Selua
4 Fayne
3 Abrielle
Abde'ragman casts Acid Splash and hits bonebat #2 before it gets close enough to harass him, for 2 damage. The acid eats through two ribs, unhindered by the lack of flesh on the bat.
Evanar delays until a bonebat gets close, then heads over to bonebat #1 and hits it with his sword. 11 damage after DR.
Selua draws her sword and waits to see if another bat gets close enough for her to strike it.
Fayne steps away from the bonebat that got too close, and hacks at it with his glaive. Hit for 6 damage after DR. I moved you to the closest empty space from which you could actually attack with the glaive, since Tarven was in the space you wanted. Still only took a 5-foot step.
Abrielle puts down her fiddle and draws her sword.
The map, at the end of round 2.....
R R * X X X * X X
* R R X X X X X *
X X R R * X X X X
X 3 * R R X X X *
* X X 1 E R * X X
X X * F * R R X a
A 2 X T s X R S *
* X X X M * X R R
X X * X X X X * R
* X X m * X X X *
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-3 = bonebats, R = empty 5-foot space of road/trail, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock]
Tarven moves past Fayne to slash at the bonebat that just flew overhead, but he's too slow and his sword passes through empty air.
Storn hustles around a few trees and hacks at the same bat with his axe, chopping off a handful of bones. After Evanar's powerful strike, and a slightly weaker stroke by Fayne's glaive that hacks off part of the skull and some ribs, the skeletal creature is barely able to fly. Thanks to the heavy damage, Storn is able to strike the wobbly bat and sever most of its skull and part of its spine! The remaining bones fall to the forest floor in a scattered heap.
Merrick pursues the second bonebat, going to Abde'ragman's aid and hacking off a lower leg from the monster.
The second bat flies around in a wide arc, tilting right to swing back around and snap at Storn as it swoops by overhead, trying to loop around back towards other warm-blooded living creatures to dispatch. The dwarf's armor easily fends off the bat-jaws. Merrick tries to take a swing at it along the way, as it flies away from him, Fayne, and Abde'ragman, but Merrick's sword is too slow. Fayne hacks off a rib and Abde'ragman smashes a wing-bone with his staff.
The third man-sized, skeletal bat swings by the trees and arcs around some trees, snapping at Abrielle again, but this time (the large scrap of flesh having fallen off during its flight around the battlefield) it only manages to graze Abrielle's lower left arm, leaving a set of long, bloody scratches but no serious wound.
[sblock=Round 3 Begins]Round 3 Initiatives:
20 Abde'ragman (2 damage)
19 Tarven
15 Storn
13 Merrick
12 bonebat #1 (DESTROYED!)
11 Evanar
8 bonebat #2 (16 damage)
8 bonebat #3 (16 damage)
7 Selua (2 damage)
4 Fayne
3 Abrielle (2 damage)
Everyone, post your actions for round 3. Evanar, in response to your question, they're from the Monstrous Compendium: Monsters of Faerun, the first monster supplement put out by Wizards of the Coast for 3.0 D&D. Bonebats are mentioned in the FRCS as being found occasionally in the Velarswood. Not that you'd know this in-character, since nobody's rolled any KN:Religion checks regarding the bonebats.
Tarven steps in where Fayne had been standing and hacks at bonebat #1. Rolled a 6 to hit, bleh.
Storn moves back northward, joining Evanar in attacking bonebat #1. Rolled a 17 to hit, for 11 damage, so 6 after DR.
Merrick moves in to attack bonebat #2, helping Abde'ragman. Rolled a 23 to hit, for 8 damage, so 3 after DR.
Bonebat #1 bites at Evanar as it flies past. Rolled a 14 to hit, for 5 damage to Evanar. That hits, barely, so I need a Fortitude save from Evanar. It does a vertical loop after passing Storn, and dives down back along the same path. Rolled a 13 for Storn's attack of opportunity, for 10 damage (5 after DR). Rolled an 11 for Tarven's AoO. Storn's attack destroys the bonebat! Storn's earlier attack this round, combined with Fayne's attack of opportunity, destroys bonebat #1 just before it can wound Evanar.
Bonebat #2 flies around and upward until it's a little over 5 feet above the ground, winging over Storn and biting him. Rolled a 13 to hit, which misses the well-armored dwarf. Merrick gets an AoO for its movement, but I rolled an 8 so it misses. Abde'ragman, Evanar, and Fayne each get an AoO against bonebat #2 this round (if Abde'ragman is still wielding his quarterstaff or whatever, and this is in addition to the AoO Fayne needs to roll for round 2 against bonebat #1).
* Fayne's AoO hit for 1 damage after DR. ** Abde'ragman didn't roll a separate AoO (he used the same link or roll as for his saving throw, without another d20 roll), so I had to roll it. Got a 13, which just barely hits for 1 damage (no DR versus the bludgeoning staff).
If Fayne's attack of opportunity for last round succeeds against bat #1, then it's possible bat #1 will drop before it bites Evanar, so the AoO does matter. That one hit, so the bonebat drops before attacking.
Bonebat #3 flies around in a continued arc, swinging by Abrielle again and biting. Rolled a 19 to hit with the bite, for 2 damage to Abby. She doesn't need a save.
Selua delayed her action in round 2, but the bats didn't get close to her during their flight arcs. She can take her action at any point in round 3. Ignore the rolls for her readied attack, since it never came up. She already used a move action to draw her sword as part of the delayed action, so she only has a standard or move action remaining for this round.
The map, after the bonebats act.....
R R * X X X * X X
* R R X X X X X *
X X R R * X X 2 X
X X * X s X X X *
* X X X E R * X 3
X X * T * R R X a
A X F X X X R S *
* M X X X * X R R
X X * X X X X * R
* X X m * X X X *
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-3 = bonebats, R = empty 5-foot space of road/trail, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock]