Lindar accepts the honey-cake with a nod and takes a few small bites. He gave Ursa a slight smile and thanked her before wrapping it up and placing it in a pouch at his side. He seemed to consider Ulfred's words carefully and after a moment replied "It would be most unusual for outsiders to be granted access to our Halls on their first visit, even with Kin amount you numbers. Let me consider it while I also meet with Beldor... mayhaps, but not tonight. I will send food to you."
With that he bows to the heroes and he and Beldor and Belgo depart for some upper caves. Those elves remaining are the trio that brought the boats here and they show the heroes side caves where wooden cots were set with light mattresses. There was also a small fire set near the center of the cave under a venting shaft that allowed the smoke to escape and added a cozy warmth to the room. The elves say that the group might rest as they will remain on watch. Later a fine dinner and wine from the Elf-King's kitchen is sent down and the heroes eat and drink their full.
The next two days are spent much the same way although new elves appear to replace the boatmen for watch duties. They are all polite and are happy enough to share a conversion with the heroes about any pleasant affairs of the Realm. Food in the form of finely made bread, cheeses, poached eggs, seasoned venison and various potatoes and spouts are provided for each meal along with fine wines.
On the morning of the second day Lindar, Beldor and Belgo all reappear, the lad beaming with joy and wonderment. Reflected in the sunlight the heroes see that the boy is proudly displaying a fine silver tailsman necklace.
Beldor then came to the heroes and said "I know I have no right to ask but I have been granted a task by the Elves to deliver a message Woodland Halls of Beorn. I have also a few new items that I might sell for a fine profit at least. I was wondering if you would continue to act as our guards through
Mirkwood as we follow the
Elf-Path. My friend has said that while it is not as safe as ancient days, it is far safer then it has been in years. So long as we remain along the path we should be fairly secure and with the three of you I am sure we can make it through the forest without trouble. Again I would pay you each 50 silver pennies if you agreed..."
Lindar also says to Ulfred "I have spoken with the King's steward and we have agreed to allow you see some of our halls... on your way to the
Elf-Path which is on the other side of the Hall."
GM: | This part of the journey is not planned BUT you still benefit from the food and provisions that Beldor set up. The roles for the journey include...
*Guide - in charge of the route, rest and supplies. Their Wisdom helps determine the Challenges along the way and they will need to make a few Survival checks.
*Scout - in charge of setting up camp, opening new trails. They can also affect Challenges and Events, depending on their Investigation and Stealth checks.
*Hunter - provide extra food which can make tests verse Exhaustion better. Require Survival checks.
*Look-Out - keeping watch along the trail and can affect Events along the way. Use Perception checks to determine future events along the way
You don't need to roll these yet but might want to determine who is doing what. You can only assume one task during the journey, and with only three heroes one role is probably going to be unassigned. A guide is about the ONLY required role though. | |