(IC) Against the Giants PBP Group 2

Doc watched everyone scurry around in retreat from the single black hat that had entered the room. Seems these folks are more hat than cattle. Still, they would need some covering fire if they were planning on retreating to the northern room.

Doc sized up the situation. He fixated his unnatural wrath upon the rustler that had killed the wolf, and stridently positioned himself betwixt the barrels to get a better shot at his target over the table.

OOC:
Doc moves to U31 (with barrels).
Bonus Action- Moves Hex to HGSgt.
Action- shoots twice; first shot is sneak attack as target engaged (ally within 10')

First shot; sneak attack; hex: 1D20+9 = [2]+9 = 11
1D10+5 = [9]+5 = 14
2D6 = [5, 1] = 6
1D6 = [2] = 2


Second Shot: 1D20+9 = [12]+9 = 21
1D10+5 = [8]+5 = 13
1D6 = [5] = 5


Looks like one hit for 18 damage.
 

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While Kaligan held the door and urged the others through, Doc took a position amongst the rum-barrels and fired his gun (two dull thumps with a hint of an anguished cry). The first bullet sparked off of a piece of metal on the giant's armour, but the other buried itself in the thick flesh of his bare upper-arm.

OOC: Doc did 18 to HGSgt. @Kobold Stew Colonel to go for me to roll the round.
 

From behind the barrels the Colonel has a clean shot at the [only remaining] giant. a searing light appears above the giant, and tyhe COlonel does what he can to draw the giant towards where he is standing.

OOC: Attack HGSgt: Sacred flame DC 18 Dex save or 3d8=11 radiant.
Move to Y30.
 




The Colonel brought a searing light down on the armoured giant, who raised his arm to shade his eyes and looked about confused as to where that could possibly be coming from.

OOC: Colonel did 11 to HGSgt.
 

GM: Encounter: Steading Kitchen & Servant's Mess Hall
G2Kitchen8.jpg

(General Features) Difficult Terrain: Barrels, Tables, Rocks; Visibility: Dim (Braziers); Cover: Tables
Name * AC * HP * Hit Dice * PasPrc * Spells (Etc) * (Notes)
(PCs)
Colonel AC19* HP 34/66 THP 0/13 HD 9/9 PP19* SSdc18 3/4 1/3 3/3 3/3 1/1 CD 2/2
Doc AC14 HP 83/84 THP 0/13 HD 9/9 PP20 SSdc16 1/2 Wls 2/4 Crs 1/1 PL 4/4 Wsp 1/1
Duvrael AC12(15) HP 44/56 THP 0/13 HD 9/9 PP15* SSdc17 2/4 1/3 3/3 2/3 1/1
Gimlak AC17 HP 68/68 THP 13/13 HD 9/9 PP12* SSdc17 4/4 2/3 3/3 2/3 1/1 SP 8/12
Kahru AC15 HP 83/83 THP 13/13 HD 9/9 PP16 SSdc14 4/4 3/3 2/3 WS 1/2 Rg 3/3 Stf 5/7
xKahru-Bear AC12 HP 42/42
Kaligan AC18* HP 76/76 THP 13/13 HD 9/9 PP14 PD 8/8 DT 1/1 TK 1/1 AS 1/1 2W 1/1 ID 1/1
(NPCs)
Donnell AC19* HP29/29 THP 0/13 HD 4/4 AS 1/1 2W 0/1
Hiss AC13 HP 2/2 PP10* ts10'
DireWolf1 HP 29/37
DireWolf2 HP 33/37
Name * AC * HP * PP * (Notes)
(BGs - Kitchen)
Hill Giant Sergeant AC16 HP 65/115 PP12
HG Chef AC13 HP 0/125 PP12 (dead)
HGS1 (Wife) AC11 HP 0/59 PP8 (dead)
Orogs AC12 HP42ea PP10* (dead)
Orcs AC11 HP15ea PP10* (the rest dead)
-O7 15/15 (surrendered); O8 15/15 (surrendered);
(BGs - Servant's Mess)
Hill Giant Schlubs AC11 HP59ea PP8 (dead)
(BGs - Outside)
Dire Wolves AC14 HP37ea PP13(18)*
-DW3 37/37; DW4 37/37; DW5 37/37;
Young Dire Wolf AC13 HP22/22 PP12(17)*
GM: End Round Seven; Begin Round Eight
 

The colonel sees his sacred flame release its power on the giant. For the first time, he notes that the creature is armored -- useful to know. Makes him weak, the Colonel thinks.

Again, he releases the power of the sacred storm on the doomed Hill Giant Sergeant.

OOC: Forgot to move spiritual weapon last round -- for this turn move it 20'sw from its current location, please (to T30).

Attack: I think the Colonel has LOS from his current location. If so, Attack HGSgt: Sacred flame DC 18 Dex save or 3d8=13 radiant.

HP: 34/66. Spells left: 3, 1, 3, 3, 1
Spiritual Weapon round 6/10.
 

Doc raises up from the barrels, watching another streak of light pierce the black hat. There is nothing left but suffering. Taking the full measure of the situation, he stayed completely still, focusing completely on his shot. This time, there would be no forbearance. This time, the aim would be true.

 

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