Round 3:
The Wagon of weapons proves somewhat disappointing. They were apparently carrying a big pile of cheap weapons – while there are no bows, there are slings. Clubs, and spears, there are a few obsidian daggers but they go fast as a lot of the slaves scrabble for them.
One of the guards unloading the weapons cut the bonds both Plool and Varsk.
Varsk finds only a single obsidian dagger, but the singing sticks were no one else’s first choice. He grabs up one but catches sight of a second, (or he could load up further on knives) Varsk doesn’t have time to move anywhere else after all his searching for weapons, but takes cover behind the lip of the wagon, from his perch on top of it.
Chtckh’Chtckh and Dukkoti both find bone swords. Other slaves stop a moment to cut away bindings, Blaze and Chtckh are late to the Wagon, but Chtckht finds a good position behind a boulder (near the rear of Caravan) but doesn’t have time to take a shot. Plool is racing towards the same boulder, but can’t reach it. Instead he throws himself down behind scrubby cactus. Its temporary protection, but another move will bring him to the Thri-Kreen’s boulder.
While the Caravan organizes its defenses, as second fireball plows into the first Wagon, then a third fireball strikes off to the Southside of the caravan. This brings with it the death cry of the Matriarch’s huge Inix Lizard.
The elven raiders seem don’t seem that numerous but before the resting guards can get out of the Wagon, the door and entry part of the wagon are incased in sticky webs. The Croudlu Calvary are forming up a loose formation well behind the last Melilot wagon. (perception check to spot the wizard or sorc responsible for webs: DC 10)
The Archers among the raiders concentrate fire on the exposed guards, and those slaves that have not sought cover. Blaze and Dukkoti are by chance sheltered by the weapons wagon.
About 30 slaves run immediately to grab weapons, cutting each other’s bonds. Then the arrows begin to fall 10 of the slaves are killed in the initial volley, along with 3 guards. Half the elves rush in amongst the caravan, two of them team up on the helpful guard at the weapons wagon, cutting him at hamstring, chest and finally throat. They are very close to Blaze, Varsk, Cal and possibly Dukkoti.
Another raider is close to Plool, but hasn’t seen him yet.
NPCs
The slaves are mostly fighting one and one with the raiders, while the guards are double-teamed.
Graarrk has grabbed up a bone axe, and is trying to hold off a raider. He is already wounded.
Old Sysra was trying to hide but around him arrows seem to rebound without touching him he has a look of panic on his face as with a set of magical gestures his own bonds are dissolved by acid.
The Mul Captain has a Cahulak – a weapon that looks like a pair of obsidian grappling hooks connected by a 15’ rope. He leaps off his wounded mount and snags a raider with one end, yanks him close and smashes the other end through his skull. Three raiders circle him warily as an elf wielding an iron sword arrives.
The archers on the wagon return fire at the elves, they are well protected but outnumbered.
6 caravan guards, 20 armed slaves and the PCs are in the immediate area. It is hard to see what's going on around the leading wagon, it's at least 80' away and blocking a lot of the view.
OOC said:
produce flame can still be held in the hand for light or melee effects and it easily burns away the ropes.
Due to his initiative, Dukkoti effectively gets 2 turns this time, one before the raiders charged into the caravan and one after.
initiative: this is the order actions will be resolved in, but don't wait to post. I rolled for those who forgot.
Varsk 13
Cal 12
Plool 11
Chtckh 5
Blaze 4
Round 4:
Dukkoti 22
Raiders 20
Traders&slaves 16
How do you do that off-color block for OOC ?