D&D 5E (IC) Fitz's Folly

Down Myrral's way was a door, and the tabaxi sniffed at it. All he could smell was death and decay. He listened, and beyond the door was the faint sound of some light scratching.

OOC: Okay, 1) Open the door; 2) Knock down the skull pile; 3) Go down the stairs.
 

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"This one doesn't look interesting. Which may be interesting by itself."
Myrral tries listening for few heartbeats at the door. He jumps up on the side where the door should open and his claws catch into the lines on the wall. Only then he tries the door.

Perception: Listening: 1D20+6 = [9]+6 = 15
Move: get up the wall and behind the door
Interact: open the door
 

Ussal slithers forward and looks around.
"There are three wayss forward." he says unnecessarily
"Can we tell if ssomeone from thisss ssside worked on that wall of skullsss?"
He looks over the paladin and sways in place.
"One, two, three, four..." one can hear if one is very close to him
 

Ussal was counting the skulls in the wall-pile when Myrral opened the nondescript door. Inside, candles dimly illuminated a cluttered office. A skeletal songbird rasped a strangled cry from a filthy cage in one corner. Facing away from the door, seated at a wooden writing desk in a tall-backed chair, was the shriveled corpse of a humanoid wearing moldy robes, who was scratching away at a parchment with a feathered quill. A number of severed hands crawled on the desk and floor around him.

He put his pen into an inkwell and slowly turned, his face hidden by a bronze mask sculpted to looked like a frowning visage. Around his neck hung a black skull-shaped amulet. He said, in a raspy voice (and in old Chultan, which Qawasha quickly translated), "Come in and shut the door. Tell me about yourself and the journey that brought you here."
 

"Who are you?" asks Myrral from behind the door
"Why would we share our stories? Will you share yours?"
He drops on all fours from the wall and then stands upright.
"I'll start, but you go before the rest of the group, alright? I am Mr-rrr-aul, son of Rawrgrymrral. And I am dying."

He tells the story of the Curse and death-bound heroes looking for the answers, yet finding only death. He leaves several places open to interpretation and doesn't try to hide questions within the story.

Performance to tell a good story: 1D20+6 = [14]+6 = 20
 



Wait! he said. Don't go in there on your own!
Chrysagon pushed past the others, opened the door and joined Myrral. What's going on? he asked leaving the door open.
 

By the time Chrysagon reached the other end of the hallway, the door was locked. The others had seen the creature tell Myrral to close it, and he had. Was there mind control, or simple absent-minded foolishness on the tabaxi's part? They stood there for a moment in wonder.
 

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