D&D 5E (IC) Fitz's Folly

OOC: Considering the TG seems to be momentarily contained, and I'm not sure what the plan would be if it did burst through while we're all at the door, I think we should deal with the skeleton first. Ghorrak just can't do anything besides chase it.
 

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"Ussal, let it be! If it comes after us, we'll deal with it. Do we look for that skeleton? And why are we attacking it?"
Myrral moves away from the door toward the platform where the skeleton was last seen confident in his ability to avoid attacks even if the guardian comes after them and the group goes down.
 

As Myrral headed down the balcony toward where the skeleton had first appeared, he passed a strange, square stone door (the broodguard had already passed, running on all-fours). The "door" was a nine-foot square slab inset into the southern wall, with three holes bored through it in a horizontal line. As the tabaxi passed, suddenly a head popped out of each hole. Their faces were rotting flesh, and each held (in their teeth) a metal bit bolted to a chain bridle. They shook and moaned at him gnashing on their bit.

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Satisfied he'd helped all he could with the door Ghorrak bounded after Myrral and the broodguard, intent on following the skeleton. He paused for a moment when the zombies appeared in the wall. There was a time this might have surprised me...
With a sigh he attempted to discern the purpose of the zombies and the door was but between the poison blurring his vision and his lack of knowledge about the inner working of doors, he discovered very little.
OOC: Heading toward the skeleton, stopping to see what I can see about the zombies, failing an investigation check.
Investigation: 2D20.LOW(1) = [3, 12] = 3
 

Ussal looks at the door satisfied for the moment that it will hold. Following the group, he looks in surprise...well, more reacting to suddenness of their appearance than really surprise, after all, this place is morbid by its nature.

OOC: Are there any signs above / around the zombies? Are we supposed to pull/push/activate some, but not others? Or is it just zombies out of the holes in the wall?

Investigation: 1D20+7 = [1]+7 = 8;
Insight: 1D20+4 = [7]+4 = 11
LOL :D
 

Ussal and Ghorrak stood looking at the zombie-door. All they could reasonably (and quickly) conclude was that the designers (Acererak and Withers) must have been truly insane. The zombies moaned and gnashed at their bits, harmlessly stuck in the heavy stone door.
 

Chrysagon backed away from the blocked door, and eyed off the zombie heads in the other door. We could just bang their heads in and leave it at that, he suggested swinging the brightly lit flail idly. Although, I am intrigued about them being harnessed with bits like horses! And there could be information beyond that door that could help us in our quest. I could try to scare them away from the door... Chrysagon was just saying what he was thinking, just pondering about the strange dungeon they have found themselves in.
After looking back at the blocked door to confirm that it was still holding up against the tomb guardian, he said: The zombies don't seem to be able to do us any harm so I think we should leave them and continue downstairs like Miss Imogen has suggested a few times.
 
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"We could kill them and pull the bits ourselves." Myrral looks toward the hall "But they don't seem to go anywhere, let's just move on."
 

While the others discussed the strange zombie-door, the broodguard chased the skeleton, who ran off down an eastern corridor that led away from the grand staircase into darkness. Without further instruction, it seemed likely that the broodguard would follow.
 


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