D&D 5E (IC) Fitz's Folly

FitzTheRuke

Legend
GM: Encounter: Papazotl's Tomb
TombL2-A22r7.jpg

(General Features)
Difficult Terrain: Bones, Chariot
Visibility: Various Lightsources (Incl. Chrysagon's Flail)
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Chrysagon AC16 HP 54/60 (Rs. Nec&Rad, Im. Disease) HD 6/7 PP10* SSdc15 4/4 3/3 CD 1/1 LoH 35/35 bowed
Ghorrak AC14 HP 28/58 HD 6/6 PP12* AR 3/3 RE 1/1 2W 1/1 AS 1/1 UM 4/4
Imogen AC17 HP 40/51 THP 0/5 HD 7/7 PP12 SSdc12 2/2 FS 3/3 AS 1/1 2W 1/1 Lk 2/3
Myrral AC14 HP 53/58 HD 7/7 PP17* SSdc14 2/4 3/3 2/3 Ins 3/3
Ussal AC20* HP 49/59 THP 7/7 (Rs. Psn) HD 7/7 PP14* SSdc15 2/4 1/2 DF 0/3
Yassah AC15 HP 0/54 (dead) (Rs. Psn) HD 5/6 PP15* 2W 1/1 AS 1/1 WS 1/1 bowed
(NPCs)
Dellrak AC15 HP dusted
Kupalue (Weed) AC14 HP 27/27 HD 6/6 PP13* regen3
Qawasha AC11(16) HP 39/45 HD 6/6 PP14 SS 1/4 3/3
Broodguard AC14 HP 9/45 HD 7/7d8 PP12*
Name * AC * HP * PP * Attacks * Spells * (Notes)
Cauldrons
AC15 HP 22ea (vuln. bludge & thunder)
Tombguard Skeletons AC15 HP 19ea PP11*
-Cld1 destroyed; TS1 all destroyed;
-Cld2 destroyed; TS2ab destroyed; TS2c 0/19;
-Cld3 0/22; TS3a 0/19; TS3b 0/19; TS3c 0/19;
----TS3d 0/19; TS3e 5/19;
-Cld4 destroyed; TS4abc destroyed; TS4d 9/19;
-Cld5 13/22; TS5a destroyed; TS5b 19/19; TS5c 5/19;
----TS5d 5/19; TS5e 19/19; TS5f 19/19;
-Cld6 0/22; TS6a 11/19; TS6b 13/19.
Feral Zombies AC8 HP16ea PP9* destroyed
Hunter (Bronze Shield) AC16 HP destroyed
GM: End Round Six; Begin Round Seven
 

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Kobold Stew

Last Guy in the Airlock
Supporter
Miss Imogen has a moment to gain her bearings. She looks around the room at the combination of wounded and unwounded skeletons. Some have been hit: a limb lies at their feet; there's a crack in the skull; one of her own arrows is still rattling within its ribcage.

She tries to take down some of the more wounded ones she sees around the room. Two arrows fly, but only one hits, knocking one of the skeletons to the ground.

OOC: Attack vs. the most wounded skeletons (the 5hp ones; no sharpshooter), starting with those surrounding ghorrak.:
First: 1d20+9=14 Miss.
Second: 1d20+9=24 HIT. Damage = 1d8+5=7. Kill!


Beside her, Kapalue also fires a stone from his sling at the nearest wounded skeleton, but though it's a hit, the creature still stands.

OOC: Move as needed to get into range (retreating after)
Action: attack wounded skeleton: 1d20+6=18 HIT, damage = 1d4+3=4. UGH -- not enough to down it. Poor Weed.
 

Neurotic

I plan on living forever. Or die trying.
Myrral strikes at the wounded skeletons, the head of his small mace crushing the brittle bones. It was as hard strike as he could manage which could not compare to the might of the warriors. But metal head is still harder than a bone.

"Come on, Cryssagon, let's avenge Yassah and get Ghorak out of there! We're too spread out! Bash them in! Ghorak, Ussal, hold on!"

Attack: neurotic: D20 + 3#myrralmaceattack → 16(13 + 3)#Myrral mace attack - attack on low HP skelly (one of the burned ones) ideally one in BC71 to resolve flanking

neurotic: D6#myrraldamage → 6 (6)#Myrral damage bludgeoning

Bonus: inspiration to Crysagon (1d8)
 

FitzTheRuke

Legend
Imogen managed to shoot down one of the skeletons who surrounded Ghorrak, but Weed's stone failed to bring down another.

Across the floor, Myrral smashed one of there while encouraging Chrysagon.

OOC: Waiting on @Prickly Pear for a bit, but Myrral finished off the last of the TS3s. Imogen killed TS5c; Weed did 4 to TS5b.
 
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Ussal looks at the creatures surrounding him, unconcerned. His armor is much more durable than the former guard and these pathetic creatures didn't manage to seriously hurt him yet. Still, no sense in wasting time, others might fall and it would be no good to leave the world to rot.

He swings his arms with a good wind-up from his long torso, gauntleted fist catching fire on the way. With a solid crunch and blaze of green fire, skeleton to his right is blasted and staggers under the impact. The fire explodes into the adjacent one.

He glances toward the last one on his left and attempts to move it away, just to delay the attack and give himself a space to move a bit closer to the cauldron. And maybe get all three into a thunderwave depending on their movement.

Action: Green flame gauntlet vs NE skeleton; damage; fire damage: 1d20+8 = [14]+8 = 22;
1d8+5+1d8 = [5]+5+[3] = 13
1d8+4 = [6]+4 = 10

hit on cowled skeleton NE from him for 13 damage (10 force thunder 3 fire) and 10 fire damage to skeleton directly north of him[/URL]

Bonus: fling the West skeleton away toward the broken hunter statue Str DC 15 to resist

Move: only if west skeleton is moved: BK72
 
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FitzTheRuke

Legend
Ussal fought furiously, smashing one skeleton and throwing another back with a teke-bolt. He shoved his way toward the last cauldron, where another skeleton climbed out and jumped on him, scratching at his armoured carapace uselessly. The one he'd pushed away came clawing back, harassing but not harming him.

OOC: Ussal destroyed TS6a & did 10 to TS5f & threw TS6b back; They all missed him.
 


FitzTheRuke

Legend
Ghorrak swung his big sword around, keeping three of the skeletons from reaching him. He caught one of them on the sword's tip and flung it into the wall, smashing it, and he cleaved into another, but it stayed up, reaching at him with its claws.

Qawasha sent a lightning bolt into the last cauldron, but something managed to ground it as it only vibrated and remained intact. Yet another skeleton climbed out, much to everyone's dismay.

Chrysagon swung his staff at the last skeleton near him and Myrral. It was only the tabaxi bard's inspiring advice that helped the paladin to strike his target down. Chrysagon appeared to be in some distress as he bleated out "meeeehhh" and a horn protruded from one side of his forehead. He suddenly bolted, running across the room toward Ussal.

Imogen heard a high-pitched yowl that came from outside the room and then suddenly, the two tabaxi hunters Grrol and Braapp came bounding into the room, excited to have found their friends and dirty head-to-toe from having climbed into the Tomb through one of the rare and tightly-fitting air shafts.

OOC: I'll just move us along myself: Ghorrak hacked TS4d dead; did 14 to TS5b (leaving it at 1 HP!); Chrys killed TS5d, but only by using Myrral's Bardic Inspiration; Qawasha "missed" the last Cauldron. Skeletons missed Ghorruk. Grrol and Braapp are here!
 

FitzTheRuke

Legend
GM: Encounter: Papazotl's Tomb
TombL2-A22r8.jpg

(General Features)
Difficult Terrain: Bones, Chariot
Visibility: Various Lightsources (Incl. Chrysagon's Flail)
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Chrysagon AC16 HP 54/60 (Rs. Nec&Rad, Im. Disease) HD 6/7 PP10* SSdc15 4/4 3/3 CD 1/1 LoH 35/35 bowed
Ghorrak AC14 HP 28/58 HD 6/6 PP12* AR 3/3 RE 1/1 2W 1/1 AS 1/1 UM 4/4
Grrol
Imogen
AC17 HP 40/51 THP 0/5 HD 7/7 PP12 SSdc12 2/2 FS 3/3 AS 1/1 2W 1/1 Lk 2/3
Myrral AC14 HP 53/58 HD 7/7 PP17* SSdc14 2/4 3/3 2/3 Ins 3/3
Ussal AC20* HP 49/59 THP 7/7 (Rs. Psn) HD 7/7 PP14* SSdc15 2/4 1/2 DF 0/3
(NPCs)
Braapp AC14 HP 33/33 HD 6/6 PP13*
Kupalue (Weed) AC14 HP 27/27 HD 6/6 PP13* regen3
Qawasha AC11(16) HP 39/45 HD 6/6 PP14 SS 1/4 3/3
Broodguard AC14 HP 9/45 HD 7/7d8 PP12*
Name * AC * HP * PP * Attacks * Spells * (Notes)
Cauldrons
AC15 HP 22ea (vuln. bludge & thunder)
Tombguard Skeletons AC15 HP 19ea PP11*
-Cld1 destroyed; TS1 all destroyed;
-Cld2 destroyed; TS2 all destroyed;
-Cld3 destroyed; TS3 all destroyed;
-Cld4 destroyed; TS4 all destroyed;
-Cld5 9/22; TS5acd destroyed; TS5b 1/19; TS5e 19/19;
----TS5f 9/19; TS5g 19/19; TS5h 19/19
-Cld6 destroyed; TS6a 0/19; TS6b 13/19.
Feral Zombies AC8 HP16ea PP9* destroyed
Hunter (Bronze Shield) AC16 HP destroyed
GM: End Round Seven; Begin Round Eight
 

Ussal struggles and is getting frustrated by the skeletons. He lashes around himself and connects, but the stubborn critters just won't flee. They must be destroyed.

"Only one cauldron remainsss. Whoever isss free, attack the cauldron, ignore the ssskeletonsss, we can mop up later."
Noticing the cat-people he bellows in their language
"Ossslobodite Ghorraka. Zgrabite i rassstrgajte kosssture!"
"Free Ghorrak! Grab and tear appart the skeletons!"

Action: Atack vs skeleton BK71; damage; damage to BK70: 120+8 = [10]+8 ) 18; 1d8+5+1d8 = [3]+5+[5] = 13; 1d8+4 = [4]+4 = 8
Bonus: shove the skeleton on his left (if both are still standing, move the one in BK71) toward Cryssagon
Move: (only if his left side is free of skeletons) next to cauldron, not provoking opportunity attacks
 

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