D&D 5E (IC) Fitz's Folly

Rodrigo replies in a low voice - he didn't wish to disclose too much to the sailors - "It would be very difficult to track that ship, and it will require resources... I agree that we should return and report. We should also ensure that we aren't followed - they will want to know who our employer was, no doubt"

Putting his hand to his forehead - he had done his shift at the pumps - he added "Besides, we need rest, and our armor will have to be maintained - sea water can be very damaging to steel and iron"
 

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While no one would mistake the smugglers for a "friendly" bunch (though some of the sailors were cordial enough) the night passes without further conflict. Short on proper sleep, but well (if damp), the group stowed their hammocks just after dawn and made their way to the deck. It was still raining, but no longer the vast weight of water that had fallen in the night. One of the friendlier sailors offered to take them to shore in a rowboat.
 

It seemed the smugglers had no intention of sticking around. Harb decided to take the man up on his offer and helped to put the boat out.

Squirrels are evil!
 

Rodrigo is grateful for the offer - he's eager to report the events of the night... and curious to see what the next step it.

Oh and all that armor to re-oil. A few hours of extra sleep, maybe a good Talashar bottle?
 

The rain slowed to a drizzle as the rowboat pulled across the crowded anchorage and visibility improved. This was the group's first good look at the Tiryki Anchorage - a sailor's slum outside the city walls to the south. Rough-looking men busied about the docks, and the neighbourhood rose from the sea along a north-south ridge. To the left (south) could be seen the large, wooden palisade of the Animal Pens - the cities' largest collection of the great beasts. To the right (north) the city's great outer wall looked like it was there to keep the rabble out. The ridge (forward, west) was partially cleared, making room for a large hunting lodge belonging to one of the wealthy merchant princes.

The boat bumped into the dock and the sailors quickly helped everyone out and put back toward their ship with only the briefest of courtesies. As the group made their way toward the Anchorage Gate, the ward properly awoke: shops began to open, and the streets began to fill with people, going about their day. A shop-window opened and the smell of meat-filled fresh-baked pastries filled the air.
 

Miss Imogen's skirts are still damp, and she does not feel clean or fresh. Her hair is however, immaculate, as she sits in the aft of the rowboat as it is taken to shore.

Once they arrive at the wharf, she disembarks. She's curious about the beasts, but feels a need to report her discoveries.

(I think she wants to get away to meet Pock-Marked Poe. If others want to see the beasts or grab a pie, she'll excuse her self and look for her uncle. But she won't if they stay as a group; someone else can set the direction.)
 
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OOC: Having a spicy meat pie for my real lunch right now lol.


Clothes still damp and his mood still grey, the mountain dwarf held the boat while everyone disembarked. He was very helpful since the quiet breakfast where he only slightly jested with Miss Imogen, about not being able to follow tracks on the water. Dellrak had decided to take the failure of their mission as a lesson to be ready for disappointment, and every fight is only a battle and you could lose a few and still win the war.

Walking through the market his mood improved as his clothes dried. He stayed to the rear and used looking at the wares that were being hawked as a way of watching to see if the group was being followed. "Let's get back to the Weave of Life, and see if we can't figure out what is going on." he says with a bit more confidence than he feels at the moment.

OOC: Perception:
[roll0]
[roll1]
[roll2]
just a couple in case more than one is needed or disadvantage, etc.
 

Rodrigo eagerly got some meatpie too - his father had spoken highly of them, and he was quite hungry after the rough night.

Speaking to Dellrack, he said "Failure? Maybe. We were meant to back up the first team, which succeeded apparently. We can't be blamed for that! And perhaps our intervention made a difference? They were under fire and we interrupted that. Besides, we bested many foes and are all still alive. It's not a triumph for sure, but not quite a failure either."

Wiping his lips with a old handkerchief, he added "But yes, we should head back to the Weave and meet our contact... and after that, the inn! Hopefully getting inside the city proper won't be a problem."
 
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The gate had just opened for the morning when they arrived. Aside for some sideways glances on the part of the guards (these foreigners were unknown to them) they passed through the gates without incident. Travelling along the High Street, they realized that they would be passing by their unused rooms at the Thundering Lizard on the outskirts of the Red Bazaar (a slaughterhouse disyrict and meat-market, which ran down a wide street with a deep central drainage-ditch, now with rushing water). Getting a better idea of the layout of the city, they saw that the inn was very close to the city gate that led to Malar's Throat (another slum).

OOC: Perhaps you would like to return to your rooms before going to the Merchant's Ward?
 

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