D&D 5E (IC) Fitz's Folly

FitzTheRuke

Legend
As Imogen swam down following Qawasha (with Weed clinging to her dress), she noticed that a second hole was forming not far from the first. Qawasha's feet were disappearing in front of her into one hole - but if Ussal had survived to now, had he gone down that one, or the other? And what of those behind her?
 

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Kobold Stew

Last Guy in the Airlock
Supporter
Miss Imogen halts her dive, and reaches for the sash she has wrapped around her waist. It slips away, assisted by the water, and holding onto one end, she lets the other end trail behind her.

In doing so, she realizes that Qawasha might slip away, but that's the direction she's heading -- following him, wherever he heads. He is their Guide, and she can't bear to separate Weed from Qawasha.


OOC: She draws her whip, and lets it trail. She hopes that with her whip following behind, there is an option for others either to hold on and head down another tube, or at least to know where she has gone in case they can't see. If having done that she can still catch Qawasha, she will do so.
 

FitzTheRuke

Legend
Qawasha crawled out through muck that quickly turned to dried sand into a stone cell. Soon, Imogen and Weed arrived, with Imogen's whip trailing into a soft impression in the sand.

The room's walls were covered with bas-reliefs showing desert sands swallowing the ruins of civilization. A bas-relief of a robed medusa dominated one wall, wearing a stone necklace with an obsidian pendant and clutching a burning iron brazier. Sand was falling from tiny holes bored into the ten-foot-high ceiling, and they could hear a rumbling noise in the far corner, below the floor, as thick sand began to shudder and shift in that direction.

There, Ussal was struggling to remain free of the sand that flowed toward that corner.

OOC: @Neurotic, @Hades#2, @Prickly Pear... you coming? You can find Imogen's whip as long as you make an active dc6 perception check. If you roll below a 6, you will take the wrong tunnel.
 


Neurotic

I plan on living forever. Or die trying.
Myrral regrets the necessity, he would like to study the walls better, but he needs to rush after the others. Nodding to his tribe-brother, he dives head first after Weed.
 

Qawasha
Race: Human
HP: 39/52
AC: 12/16(Barkskin)
Pass Perc: 17
Pass Inv: 12
Pass Ins: 14
HD: 6/7
Spell Slots:
1st [X ] [X][X] [ ]
2nd [X] [ ] [ ]
3rd
[X] [ X] [ ]
4th [X ]
Wild shape: 2/2Initiative: +2Spell Save DC: 15
STR: 10+0
DEX: 14 + 2
CON: 14 + 2
INT: 14+2(+5)
WIS: 18 +4(+7)
CHA:11 +0
Medicine: 7
Nature: 5
Perception: 7
Survival:
7
Natural Recovery: 0/1
Cantrips
Druidcraft, Shillelagh,
control flames, Produce Flame, Guidance
Memorized spells
1st Speak with Animals, Create Water, Goodberry, Entangle
2nd Animal Messenger, *Barkskin, *Spider Climb, L.Restoration, Spike Growth
3rd , Water Breathing, *Call lightning, *Plant Growth, Daylight
4th: Conjure Woodland being, Stone Shape, *Divination, *Freedom of Movement


Qawasha moves towards the medusa, almost unimpeded by the moving sand and approaches Ussal.

"Are you being swallowed by the sand, my friend? Do you need help?"

He holds out his regular, beat-up, old staff to Ussal. He glances at the mural and points at the necklace on the medusa looking to see if it offers any hints on how to proceed.

"Perhaps that medusa holds some clue."


As a 6th level Land druid, Qawasha is no longer impeded by difficult terrain. I imagine that should give him some kind of advantage to move around here?
Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.
Not sure how deep the sand is but, if Ussal is stuck, Qawasha will try to help pull him out(aid other). If that doesn't work, he'll cast Spider Climb on Ussal so that he can just pull himself out of the sand and walk around on the ceiling and walls.

Qawasha will check out the bas-relief to see if it holds any clues, if he gets a chance to do so.
 

Neurotic

I plan on living forever. Or die trying.
Emerging from the water, tabaxi shaman moves aside and shakes the water our of his fur and rolls in the sand to further dry it out. Only then does he notice the sand is moving even when he's still.
"Erm..." he goes over to the statue and checks for signs of wires or runes or other triggers "...removing it may not be the best idea, but I don't have anything better. There are spirits bound in these items as we saw. Any specific spirit that looks like a medusa? Should I remove it?"

He pauses, waiting for others to chime in (or take cover) as he studies the statue from up close.


OOC:
Perception 19 to find traps/hazards
Sleight of hand 13 to remove it safely
Base roll 15 to see if he recognizes the statues (no idea what roll should it be: religion +1, arcana and history +3, for anything else check RG :) )

neurotic: D20 + 6;D20 + 6#myrralperceptionfortrapsandslightofhandtoremovethenecklace → 19; 13(13 + 6);(7 + 6)#Myrral perception for traps and slight of hand to remove the necklace
neurotic: D20#myrraltorecognizethestatue → 1515#Myrral to recognize the statue
 

Prickly Pear

Adventurer
Chrysagon can see that everyone else are leaving the room through a hole in the floor somewhere but he struggles to find it. Wait for me, he shouts and dives after the rest. He searches but the water is muddy and difficult to see but suddenly he grasps Imogen's whip. He follows the whip and makes his way through. Sand impedes his movement but eventually he manages to get through.
That was awful, he says and looks around. What is happening here?

 

FitzTheRuke

Legend
As Chrysagon arrived in the sand-room (everyone was thankfully present). The sand shifted toward one corner, where a grinding noise was causing sand to collapse into some kind of hole. Qawasha, who seemed to walk on top of the sand instead of trudging through it, offered his staff to Ussal (who was closest to the hole). Unfortunately, the Druid discovered that his magic was being supressed.

Myrral was clawing at a stone statue of a medusa, trying to figure it out. He also tried to pull the gem out, but it wouldn't budge. In fact, Myrral thought that it might press inward instead. Before he had a chance to try it, the room lurched and the sand shifted under his feet.

Everyone tumbled with the sand toward the grinding noise and hole.

OOC: Everyone must make a dc17! DEX save or fall prone and shift toward the trap. Ussal will have a chance of being sucked in (having been here first) this round, but he gets Advantage from Qawasha's help. Qawasha will also have Advantage, but will also fall in if he fails. I'll let you know what happens.
 


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