D&D 5E (IC) Rise of the Dracolich

"It is said by the Eladrin that in water there lives yet the echo of the Music of the Ainur more than in any substance else that is in Toril; and many of the Children of Ilúvatar hearken still unsated to the voices of the Sea, and yet know not for what they listen." said Lorenn, coming form nowhere, like he was reciting a poem he new by heart.

"No idea what it means but... I was looking for the right time to use it.

Oh, sorry, am I interrupting something?"
 

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Mord smiled a bit as Sesto sat down next to him. He chuckled slightly at the priests clumsy attempt at breaking at the ice. "Ohh, here and there..."

He toyed with the conversation for a few minutes, evading answering just long enough to bore anyone who didn't really need to know then spoke again, more quietly. "They were once thieves and murderers, I am simply giving them a small reprieve from their assigned afterlife, you could even call it a small blessing."
 

"There are lands beyond the sea, not even counting the Elven Islands of Evermeet, nor the elves who live beneath the waters. I've never really paid much attention to tales though."
 

Kalorn looked at Lorenn, annoyed, but said nothing. You had to tolerate that type somewhat.

After hearing Alhana, he said "I would suppose that the elves of Cormantor give the sea little though"

(OOC: Kalorn is assuming, wrongly, that Alhana comes from the dalelands area)
 

The lights from the lanterns and glow-orbs of Waterdeep could be seen to the east just before dawn. By the time the sun rose, they had passed the City of Splendors and were driven westward by the flow of the Dessarin River. By midday, a hard-driving rain blew in from the north and the sea rose, thrusting the ship back and forth, up and down, and side-to-side.

To avoid the worst of the weather, Captain Lerustah chose the inner passage, between an area known as the Red Rocks and the high cliffs of the Sword Mountains. It was not safe to sail with the wind blowing off the sea and toward the cliffs, so the sail was taken in, and the oars run out. For the following ten hours, everyone aboard took a turn at the oars.

Each guest was given an experienced oarsman as a partner and a shift of no longer than two hours on to four hours off. Still it was hard work, made harder by the driving rain and the water that washed about their legs in the oarwell. The crew were kindly tolerant of anyone who was not very skilled (even of the Mordguard, who were considered strange zealots, but they did as they were told) and they were impressed with anyone who showed any promise whatsoever.

OOC: All right, I've gone back-and-forth in my head about this, and I think I AM going to make you all roll. This is a group check, so majority dictates the result. (In other words, don't worry too much if you're not so good at it). Give me a Strength (Athletics) check for everyone, including three for the Mordguard (+0). DC is 12. Individual success will endear the crew to you, overall success (5 out of 9 - I'm not including Loklafd and Zander, who I assume do their part) will tell me how far you get today.
 
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Primus knows many things, and one thing he knows better than most is that he hates physical labor. He’s spent most of his life figuring out ways to keep from doing it. Teleporting instead of walking. Telekinesis instead of carrying things. Telepathy instead of talking. Some would call him lazy, but Primus just wanted to be efficient.

And now he as rowing.

He could switch his Psionic Focus back to the Noosphere and become proficient with sailing again. Buuuuut that only helps so much. Instead, he switched it to his telekinetic power, which gave him greater control.

OOC: Bonus Action: Switch Psionic Focus to Mastery of Force, granting advantage on Strength Checks.

[roll0] or [roll1]
 

Kalorn had never rowed, and had no magic to help with with the task... but he could see the weather was poor. This was no time to complain.

Rowing: 1D20+5 = [4]+5 = 9

He was strong, and tough, hardened by decades of constant armor wearing and marching. But he couldn't get the timing right. His left leg twitched and spasmed. He snarled.

OOC: the bad luck on the dice continues...
 
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Sesto felt reassured by the fact that Mord had "recruited" his guard from the unworthy part of society. Scum that deserves nothing. He mentioned to Mord that, in the big picture, using these creatures for good action was justifiable. He himself might try one day to animated some dead for the purpose of fighting the dracolich and his cult. Fight evil with evil.

Sesto settled down for a short rest before it was his turn to row but he did not get much rest. All that singing by Lorenn and the crew disturbed him. In the end he was neither used to rowing nor good at it. He quietly prayed for some guidance and Lathander was willing. The rowing felt a bit easier now.


 
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