D&D 5E [IC] THE CURSE OF AMBERSTAR

"Traitor still," Aanzu states accusingly, grabbing his mighty sword and placing himself between his allies and some of the nearest creatures. Not looking back, the dragonborn prince shouts to his companions, "Make like the wind, away!"

OOC: Start Rage.

Aanzu will try to keep the strange creatures at bay while the others move out of range. As long as I don't know where everyone is on the map, I'm not sure whether Aanzu stays where he is or whether he moves to a better spot, but he will move into the water if that helps direct attacks to him instead of the others.
 

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"Aanzu," says Icosa, "there will not be a need for sacrifice. I can make a path to the passageway safe."

(ooc - Not sure from the map where the passage is; but Icosa still has a 3rd level spell slot, and Hypnotic Pattern :))
 

OOC:
The passage is on the north side somewhere and there is plenty of creatures there. So...a fireball would probably resolve thing or two :)

Thulwar is in X10 and will take damage once the creatures start attacking, as will Tink (the beast)

There is no way to get to the north wall without going through the water, so prepare for some pain :)
 

[Passage is marked in red on the north wall! I finally found out how to open the map to everyone - sorry about that, it's been a while since I last dealt with these sheets on a professional level, hehehe. You'll have one round of advantage as the creatures begin to move. The water is electrified already, though, delivering 2D8 points of damage for each round a character stays in it. Aanzu receives the resistance reductions as usual. EDIT: Yttrian might be closer to the passage already, since he meant to open it!]

MAP UPDATED

https://docs.google.com/spreadsheets/d/1EprfJl2xm_JM7K2VZ59EMtydVJIBjK1ZMDetVr2LoEo/edit?usp=sharing

@Neurotic @Shayuri @JustinCase @Charwoman Gene @hafrogman @industrygothica @Greenmtn
 
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OOC: Let's use the advantage then.


Thulwar downs one of his potions again and runs through the beasts so fast sparks flare on the surface of the water, singing him badly. His metal monster takes a swipe at the lizard in front of it and charges right behind its master. With subtle difference that it soars above the water and keeps moving on the other side. It doesn't manage to get to the passage, but it can serve as a guardian.


[sblock=Actions]
Action: Drink Swift Step Draught (get move 45)
Move: X6 -> Y5 -> 5' into the passage


Tink:
Action: Claw vs X11; damage: 1D20+6 = [18]+6 = 24
2D6+5 = [5, 3]+5 = 13


Move: to Y4, moving over the lizard if it's not dead, jumping over or going around :)
The beast can jump 18 feet with 10' start which it gets thus avoiding damage (needs 15') - roll bellow is in case it ends up in water somehow or the starting position counts.

OOC: can it land on the lizards?

Lightning damage: 2D8 = [5, 6] = 11; 2D8 = [6, 3] = 9
ouch!
[/sblock]
 

On seeing Thulwar splash across, Icosa paused, then looked at the others.

Yes. It seemed likely this new idea would work.

"Please remain still," Icosa advised. The ports on his body that he'd used before to fly opened up again, and a blaze of mystical fire bloomed out from them...propelling him into the air above the water.

"I estimate that I am strong enough to carry you each over the water and creatures safely, one at a time," he said. "As the water is not safe, and the creatures are slow, I believe this solution is superior to incapacitating the creatures."

"Who would like to go first?"

(OOC - Icosa has Strength 19...I'm pretty sure he can carry everyone across within the spell's duration. Sorry, Thulwar! :))
 

Harfik Human Monk

"If they are hungry perhaps we can distract them by throwing some of the food from our packs in the water over there." He says pointing to the south.
 

"Maybe, but my impression is that it's not our rations what they want. They want flesh." Lyllie wonders if it would be possible to sic these things on the half-living creatures barring the doors.





Code:
[B]AC:[/B] 16; [B]HP:[/B] [COLOR=#FF000]52[/COLOR]/52
[B]Initiative:[/B] +3
[B]Saves:[/B] INT +7, WIS +5
[B]Passive Perception:[/B] 15
[B]Languages:[/B] Common, Gnomish, Sylvan, Druidic
[B]Skills:[/B] Arcana +7, Investigation +7, Nature +7, Perception +5
[B]Stats:[/B] Str 8 (-1), Dex 14 (+2) , Con 14 (+2), Int 18 (+4), Wis 14 (+2), Cha 11 (+0)
[B]XP:[/B]14,075 / 23,000

-[B]Inspiration[/B]? [[COLOR=#FF0000]X[/COLOR]] Yes, [ ] No

[B]Spell Save DC:[/B] 13/15
[B]Spell Slots:[/B] 4, 4, 3, 0, 0, 0, 0, 0, 0
[B]Slots Used:[/B] 1, 0, 0, 0, 0, 0, 0, 0, 0
[B]Spells Prepared:[/B] (4/8) 
[list]
[*]1st Level: 1st Level: Healing Word (D), Entangle (D), Faerie Fire (D), Speak with Animals (D), Ray of Sickness, Color Spray, 
Mage Armor, Witch Bolt, False Life
[*]2nd Level: Blindness/Deafness, Ray of Enfeeblement, Misty Step
[/list](D) Druid Spells modified with Wisdom. All others are Wizard spells modified with Intelligence.

[B]Rituals[/B]
Tenser's Floating Disk, Find Familiar, Identify, Gentle Repose
 

Without warning, Aanzu grabs Lyllie and places the gnome on his back, before wading into the water and towards the northern passage.

OOC: Move from Y-10 to AA-9 to pick up Lyllie, then move to AA-3 with the gnome on his back. At least, I assume grabbing a gnome counts as an action instead of a bonus action? ;)
Taking damage from contact with the water: [roll0]
Half of that (resistance) is 3.
 

Soon enough, Thulwar, Aanzu and Lyllie have traversed the perilous shallows, attaining only minor injuries. Harfik, Icosa and Kethra still stand behind as the creatures slug through the room.

"GO ON, FOOLS! TRY YOUR BEST TO AVOID THIS PATH! THE DEEPER YOU GO, THE GREATER THE DANGER!" - the western prisoner goes on with his rants. The waters are agitated with the pulsating electric spirals shaped by the beasts. "The Teraphim have left enough behind to kill any man... And if they don't do away with you, I am certain their adversaries will!" - he laughs soflty, realizing that his efforts were in vain.

Lyllie considers the possibilities. She's sure she can bring the creatures to adhere to the prisoner, if she manages to attract or throw one of them towards a door. In fact, it is actually quite surprising that the beasts, hungry as they are, have not made a meal out of the trio. Perhaps their decrepit state is enough to discourage even the most dedicated carrion eaters. Or perhaps this is in fact a ruse from the Teraphim, after all.

[MENTION=24380]Neurotic[/MENTION], you can stand on any beast, indeed. If dead, they seem flat enough not to excessively disturb balance, even though some degree of dexterity is needed to remain on top of one of the beasts]
[MENTION=24380]Neurotic[/MENTION] [MENTION=23298]industrygothica[/MENTION] [MENTION=6776182]JustinCase[/MENTION] [MENTION=8858]hafrogman[/MENTION] [MENTION=5044]Charwoman Gene[/MENTION] [MENTION=6855102]Greenmtn[/MENTION] [MENTION=4936]Shayuri[/MENTION]
 

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