• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E [IC] THE CURSE OF AMBERSTAR

Seeing Kethra go for the leader, Lyllie offers her assistance from afar. Her familiar spectral hand appears in front of the ogress, it's large, ethereal fingers lovingly caressing her face while it secretly drains her lifeblood.

OOC: Action: Chill Touch hits AC 13 for 11 necrotic damage (Chill touch vs. Sardath: 1D20+8 = [5]+8 = 13; 2D12+1 = [1, 9]+1 = 11)

Initiative: Initiative: 1D20+2 = [16]+2 = 18





Code:
[B]AC:[/B] 16; [B]HP:[/B] [COLOR=#FF000]52[/COLOR]/52
[B]Initiative:[/B] +3
[B]Saves:[/B] INT +7, WIS +5
[B]Passive Perception:[/B] 15
[B]Languages:[/B] Common, Gnomish, Sylvan, Druidic
[B]Skills:[/B] Arcana +7, Investigation +7, Nature +7, Perception +5
[B]Stats:[/B] Str 8 (-1), Dex 14 (+2) , Con 14 (+2), Int 18 (+4), Wis 14 (+2), Cha 11 (+0)
[B]XP:[/B]14,075 / 23,000

-[B]Inspiration[/B]? [[COLOR=#FF0000]X[/COLOR]] Yes, [ ] No

[B]Spell Save DC:[/B] 13/15
[B]Spell Slots:[/B] 4, 4, 3, 0, 0, 0, 0, 0, 0
[B]Slots Used:[/B] 1, 0, 0, 0, 0, 0, 0, 0, 0
[B]Spells Prepared:[/B] (4/8) 
[list]
[*]1st Level: 1st Level: Healing Word (D), Entangle (D), Faerie Fire (D), Speak with Animals (D), Ray of Sickness, Color Spray, 
Mage Armor, Witch Bolt, False Life
[*]2nd Level: Blindness/Deafness, Ray of Enfeeblement, Misty Step
[/list](D) Druid Spells modified with Wisdom. All others are Wizard spells modified with Intelligence.

[B]Rituals[/B]
Tenser's Floating Disk, Find Familiar, Identify, Gentle Repose
 

log in or register to remove this ad

As the heroes move, the cries of hate continue to rise around. the coordinated attack takes the orc troops by surprise, and six of the enemies fall by Aanzu and Harfik's hands before long! The agile attacks startle the enemies, all the while Kethra rises against Sardath, taking her by surpise and opening a cut in her back, soon to be followed by Lillie's spell.

Sardath cries in defiance! "INVADERS! KILL THEM!" - the troops crie in surprise, ready to fight the heroes! Around the child, the soldiers that should take revenge on the child are dazzled by the effects of Icosa's actions, and through a rough path, Yttrian reaches the floor in a strenuous slide.

On the other side of the room, Thulwar's timely arrival convinces a watcher to move towards the unwelcome party, leaving a bunch of slaves behind as their weakened gazes look, with faint hope, towards the conflict.


[Ok, first round! We have six fallen goblins - such fragile creatures - a dazzled bunch, a bleeding Ogress and a set of heroes ready to fight! Just post your actions and let the games begin! Once more, sorry for the week out, but I had to prepare my students for their exams - they have six rounds a year - and they couldn't understand a thing this time, which led me to tons of extra classes. :)]


@Shayuri @Neurotic @Greenmtn @hafrogman @industrygothica @JustinCase @Charowman gene
 
Last edited:

OOC: I completely missed this last post.

I'd like some input from you guys about what to do - use my breath weapon on the orcs+goblins in a row (many of whom are dazzled), or run past them and attack the ogre right away?
 


Harfik Human Monk

Harfik takes a few quick steps forward launching his body into the air horizontally spinning over Kethra's head kicking Sardath in the head on his way by. He lands in a 3 point stance before launching himself up like a snake lashing out at the goblin next to the Ogress with his spear.

OOC:
Attack action and Bonus Attack 1st Round: 1D20+6 = [15]+6 = 21
1D20+6 = [1]+6 = 7
1D20+6 = [8]+6 = 14


Damage rolls Round 1: 1D6+3 = [3]+3 = 6
1D6+3 = [1]+3 = 4


1st kick hit the Ogress, 2nd missed Damage = 6
Spear at the Goblin for Damage 4 if the 14 hits.


I'm not sure what Aanzu should do. My initial thought is to take out as many as you can while leaving the "stunned" ones alone since this is kind of a hit and run if I understand our intentions correctly.
 

(OOC Note - Any damage to hypnotic patterned enemies will snap them out of it. Icosa intends to secure the baby before getting into combat if he can.)
 

Thulwar winks at the slaves and almost smiles before remembering the illusion he wears. Smile from a goblin probably isn't good idea. So, he whispers to the closest "We're here to save you, I'm a gnome not a goblin. This is just a mask."

He looks over the way slaves are kept here.
OOC: If there is one long chain that holds them together, he drops an acid bottle on the main line. Otherwise he does it to the first one with the pick and tells him to free others. Acid does 18 damage to the chain (no save). Let me know if there are other kind of bindings or there are none



Tink, without Thulwar to direct it, simply tries to maul the closest enemy. But it seems more concerned about finding its master than killing.

[sblock=Actions]
Move: M26-N27
Action: url=http://roll.coyotecode.net/lookup.php?rollid=179682]Tink claw attack vs N25; damage: 1D20+6 = [8]+6 = 14
2D6+5 = [1, 1]+5 = 7
[/url]
[/sblock]
 

Aanzu curses to himself. He managed to get himself away from the main fight, and although some goblinoids were aligned perfectly to taste the wrath of lightning, it would be a waste of a good spell.

Getting into his battle trance, the dragonborn prince decides to move directly towards the ogress, sweeping aside any who stand in his way.

Two mighty swings with his blade cut down one of the goblin thieves in his path - it may have been dead even before the sword came back for the second attack - and Aanzu steps over the creature before it even falls to the ground, running up the small wall between him and the giantkin.

OOC: Rage, move to V30, then attack goblin V29, then move to V23.
Attack: [roll0]
Reckless attack, advantage: [roll1]
Damage: [roll2]

Extra attack: [roll3]
Reckless attack: [roll4]
Damage: [roll5]
 

Lyllie continues her ghostly assault on the ogress; as the spectral hand continue to caress her face, its two middle fingers ease their way into Sardath's mouth, gripping her mandible and stretching silently down her throat. Lyllie grins wickedly from across the complex as the ogress literally retches up her life-force.

OOC: Chill touch vs. Sardath: 1D20+8 = [20]+8 = 28; 2D12+1 = [6, 7]+1 = 14

CRIT!
Crit damage!: 2D12 = [6, 10] = 16


Total of 30 points of necrotic damage, and Sardath can't regain any HP until the start of Lyllie's next turn.





Code:
[B]AC:[/B] 16; [B]HP:[/B] [COLOR=#FF000]52[/COLOR]/52
[B]Initiative:[/B] +3
[B]Saves:[/B] INT +7, WIS +5
[B]Passive Perception:[/B] 15
[B]Languages:[/B] Common, Gnomish, Sylvan, Druidic
[B]Skills:[/B] Arcana +7, Investigation +7, Nature +7, Perception +5
[B]Stats:[/B] Str 8 (-1), Dex 14 (+2) , Con 14 (+2), Int 18 (+4), Wis 14 (+2), Cha 11 (+0)
[B]XP:[/B]14,075 / 23,000

-[B]Inspiration[/B]? [[COLOR=#FF0000]X[/COLOR]] Yes, [ ] No

[B]Spell Save DC:[/B] 13/15
[B]Spell Slots:[/B] 4, 4, 3, 0, 0, 0, 0, 0, 0
[B]Slots Used:[/B] 1, 0, 0, 0, 0, 0, 0, 0, 0
[B]Spells Prepared:[/B] (4/8) 
[list]
[*]1st Level: 1st Level: Healing Word (D), Entangle (D), Faerie Fire (D), Speak with Animals (D), Ray of Sickness, Color Spray, 
Mage Armor, Witch Bolt, False Life
[*]2nd Level: Blindness/Deafness, Ray of Enfeeblement, Misty Step
[/list](D) Druid Spells modified with Wisdom. All others are Wizard spells modified with Intelligence.

[B]Rituals[/B]
Tenser's Floating Disk, Find Familiar, Identify, Gentle Repose
 

Icosa continues making his way through the chamber, ignoring the chaos that roils within it. He bears down on the giant's baby, though has to veer south to avoid the solid wall of reeling goblins between him and it. In his path are a pair of goblins. He doesn't waste time with words. The device on his shoulder discharges a pair of sizzling blasts of light and force. The first impacts on the stone floor just ahead of the goblin...the second shot hits accurately!

Icosa moves from Q-27 (where he had moved last turn) to U-27 and opens fire on goblin at V-29 with eldritch blasts. Second shot hits for 13 damage.

[sblock=Rolls]Eldritch blasts: 1D20+8 = [4]+8 = 12
1D20+8 = [19]+8 = 27
1D10+4 = [1]+4 = 5
1D10+4 = [9]+4 = 13
[/sblock]

Icosa will complete his move to W-28.
 

Into the Woods

Remove ads

Top