D&D 5E [IC] THE CURSE OF AMBERSTAR

"They're coming," Lyllie shouts. "Not this thing; forget about it! Giants, and something else. The blind, whatever that is. From above. We have to go down. Now! No time to argue with this thing, it's just stalling us!"

OOC: EDIT: Sorry, cross-post with Aanzu. Ignore Lyllie... do what he says! :)






Code:
[B]AC:[/B] 16; [B]HP:[/B] [COLOR=#FF000]52[/COLOR]/52
[B]Initiative:[/B] +3
[B]Saves:[/B] INT +7, WIS +5
[B]Passive Perception:[/B] 15
[B]Languages:[/B] Common, Gnomish, Sylvan, Druidic
[B]Skills:[/B] Arcana +7, Investigation +7, Nature +7, Perception +5
[B]Stats:[/B] Str 8 (-1), Dex 14 (+2) , Con 14 (+2), Int 18 (+4), Wis 14 (+2), Cha 11 (+0)
[B]XP:[/B]14,075 / 23,000

-[B]Inspiration[/B]? [[COLOR=#FF0000]X[/COLOR]] Yes, [ ] No

[B]Spell Save DC:[/B] 13/15
[B]Spell Slots:[/B] 4, 4, 3, 0, 0, 0, 0, 0, 0
[B]Slots Used:[/B] 2, 0, 0, 0, 0, 0, 0, 0, 0
[B]Spells Prepared:[/B] (4/8) 
[list]
[*]1st Level: 1st Level: Healing Word (D), Entangle (D), Faerie Fire (D), Speak with Animals (D), Ray of Sickness, Color Spray, 
Mage Armor, Witch Bolt, False Life
[*]2nd Level: Blindness/Deafness, Ray of Enfeeblement, Misty Step
[/list](D) Druid Spells modified with Wisdom. All others are Wizard spells modified with Intelligence.

[B]Rituals[/B]
Tenser's Floating Disk, Find Familiar, Identify, Gentle Repose
 

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"The situation you suggest is hypothetical," Icosa replies mildly, evidently unruffled by the quandry. "I will continue to consider the value of my actions against the consequences of my actions as I proceed, as always. Should the balance between these considerations shift, I will adjust my actions."

He glances at the gnome and nods, then goes to where the ropes leading down are being set up, offering the phantasmal man no further reply.
 


Sparing no more time for the phantom and his gloomy predictions, Yttiran pushes forward to the cave the others have found and climbing down. Once inside, he turns around, bolt launcher at the ready, watching for any signs of pursuit from the entrance. As he pauses there, he has a moment to process the information he was passed, quickly pushing it out of his mind. Revenge... revenge wasn't high on his list of priorities right now. But even then, the phantom was very fond of presenting only two sides, a false dichotomy. If he thought that Yttrian would settle for only the options presented to him... well, perhaps he couldn't read their minds as well as all that after all.
 

EVERYONE

As the heroes descend, the storm gathers above. A single raven leaps forward, profiting form the small space to jot down, flying inside as if scouting. Amidst the strong winds and the approaching thunder, the heroes overhear the phantasm's voice one last time. "A shame. But I've tried to warn you. Indeed I tried." - it's hard to tell if the voice is mocking the heroes or if it earnestly regrets their decision.

Below, the raven flies in circles, no sound coming from it. The black creature chooses to land on the half-destroyed piece of a column as the heroes descend. The halls below are far stranger than one could have foreseen. Covered in eerie light, the adventurers' senses take a moment to get acquainted to the glow of the hall. As their eyes adjust, they see a respectable room, the remnants of a once luxurious round hall. Still, a number of cave-ins have broken the roof, leaving only a fissure through which they now descend. Below, layers of water cover most of the hall, leaving few open areas, here and there. And the lights... They come from this strange, outlandish creatures sprung all around, on the walls and within the puddles, on the floor and the columns.

The creatures resemble a mixture between fish and dragon, and their luminescent nature suggests they've been used to live in deep areas. As the adventurers descend, they react to their movement and sounds, agitating themselves upon the walls and suddenly glowing with more intensity, a noise of crackling static coming from them as flickering, small bursts of electricity breed among them.

"Careful..." - a cavernous, hushed voice comes from down below, soon to be followed by a second one, soft and controlled - "...do not disturb the thunderbreed. They react to vibrations and sound."

"Come down, right below you" - a third voice continues - "...And do try to stay out of the water... When they one charges, all follow... Few would survive."

The three voices come from three distinct directions in the hall, as if they were positioned to surround it.

"On your tiptoes, travelers..." - the third voice adds.

MAP UPDATED

https://docs.google.com/spreadsheets/d/1EprfJl2xm_JM7K2VZ59EMtydVJIBjK1ZMDetVr2LoEo/edit#gid=0

[I'll add permissions when I return from work or when you guys ask, ok?]


[Everyone that descends from the stairs, please roll for stealth! The rope dangles above the area marked with hashtag on the map. You may distribute yourselves as you see fit.]

@JustinCase @Greenmtn @Shayuri @industrygothica @Charwoman Gene @hafrogman @Neurotic
 
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Although Icosa looks somewhat like a man in heavy armor, he doesn't move like one. Indeed, the metal plates barely scrape together so well-fitted are they, and his limbs bend with unusual flexibility. Stealth is not his specialty, but he does a credible job landing quietly for someone clad entirely in metal.

Stealth: 1D20+2 = [13]+2 = 15
 

Thulwar expanded the passage just enough for his machine to squeeze through. One would expect a hulk of metal to land with loud clatter, but the thing is silent like a hunter on prowl. His master, however, dropped on the rope, swung aside somehow and dropped on his knees among the tinkling of bottles, vials, potions and remaining pitons.

"Oops." he whispers, trying to remain motionless on the stone, something his people have been doing for milennia.
"Beee the stonnne. Quiet. Still. Cold. Beee the stone." mantra goes through his head as he freezes in place hoping the lizards will ignore the sound if they don't see the threat.

[roll0]
[roll1]
 
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With years of honing his agility, Aanzu hasno difficulty in getting to the floor without so much as a whisper. The dragonborn looks around curiously at the draconic fish creatures, looking to see a familiarity of features or behaviour.

OOC: Stealth: [roll0]
 
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Yttrian moves oddly quietly given the bulky armor peeking out from under his cloak. He casts his eyes around the chamber and lets his elven vision adjust to the darkness. More strange voices in the dark. These seemed a little less threatening than the one above... or perhaps they were just giving better advice: 'tread carefully'. Always.
OOC: [roll0]
 

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