[IC] The Odd Job


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Galdar pushes the tablet it slides back into the wall smoothly and remains in place a section of tile with a chunk of circle on flips round briefly before flipping back revealing the circle again but this time it has changed slightly. The changing circle gives some support to the teleportation circle theory but this magic is old and different.
 



Darrowhill/Azgalin’s cave
Morning
Round 0

Hrgach gripped his sword, awaiting whatever trouble would come from pressing the tablets.

[sblock=Actions]
Action:
Move:
Free:
Bonus Action:
Reaction: Shield or Absorb Elements (if needed)
[/sblock]

[sblock=Initiative]
[/sblock]

[sblock=Stats]
Inspiration: 0
AC: 17 (chainmail, defensive fighting style)
HP: 30/31 Vitality: 17/17 HD: 2/3d10+3
Saving Face (1/R)
Second Wind (1/R)
Action Surge (1/R)

Cantrips: Fire Bolt, Lightning Lure
L1 (2/2): Absorb Elements, Burning Hands, Shield
Weapon Bond: Greatsword, Bat’leth
[/sblock]

[sblock=Loot]
Dagger of Venom
Dagger of Warning
+1 Leather Armor
[/sblock]
 

The tablet slides back into the wall just like the first as the floor once again shifts revealing another segment of circle.
GM: I'm going to assume you press the 3rd tablet, if not let me know.


As the final tablet sinks into place the world is suddenly white as everything is enveloped in a white flash, suddenly your bodies are pulled in every direction all at once by a unseen force then everything goes dark the force stops pulling upon you as your bodies reel as of you have been spinning in a circle for a good few hours.

Then a green glow can be seen on the wall to your left a few feet up the passage. Behind you is a collapsed section of wall and beneath your feet you stand within a circle much like the one from before.
 

Darrowhill/Azgalin’s cave
Morning
Round 0

Hrgach grunted as the world suddenly went white and he felt like he was being pulled and spun. Once the world returned, he staggered to a wall for balance, gripping his sword tightly and lifting it defensively in case they had been transported into the middle of danger.

Instead, they appeared to be in a much similar chamber to the one they had been in before. It wasn’t the same place, however. Part of a collapsed wall was behind them, and there was a green glow up ahead.

The hobgoblin moved up the hall a bit, trying to get a look at the glow.

Perception: 1D20+2 = [2]+2 = 4

[sblock=Actions]
Action:
Move:
Free:
Bonus Action:
Reaction: Shield or Absorb Elements (if needed)
[/sblock]

[sblock=Initiative]
[/sblock]

[sblock=Stats]
Inspiration: 0
AC: 17 (chainmail, defensive fighting style)
HP: 30/31 Vitality: 17/17 HD: 2/3d10+3
Saving Face (1/R)
Second Wind (1/R)
Action Surge (1/R)

Cantrips: Fire Bolt, Lightning Lure
L1 (2/2): Absorb Elements, Burning Hands, Shield
Weapon Bond: Greatsword, Bat’leth
[/sblock]

[sblock=Loot]
Dagger of Venom
Dagger of Warning
+1 Leather Armor
[/sblock]
 

The glow appears to be coming from a green crystal with a red and orange crystal below it. Upon the wall are the same 3 slabs with the same writing on them albeit in a different order.
 



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