[IC] The Odd Job

The remaining doors reveal virtually identical rooms all though minor details may change the basic layout is the same. The final room appears to be twice the size as the other rooms however.
 

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Darrowhill/Azgalin’s cave
Morning
Round 0

“We could try it,” Hrgach noted. “It isn’t like we’re trying to translate a huge book. Just a few words or symbols. At least we would know a little more.” He looked through the rooms again. “So just who was living down here?” he wondered.

[sblock=Actions]
Action:
Move:
Free:
Bonus Action:
Reaction: Shield or Absorb Elements (if needed)
[/sblock]

[sblock=Initiative]
[/sblock]

[sblock=Stats]
Inspiration: 0
AC: 17 (chainmail, defensive fighting style)
HP: 30/31 Vitality: 17/17 HD: 2/3d10+3
Saving Face (1/R)
Second Wind (1/R)
Action Surge (1/R)

Cantrips: Fire Bolt, Lightning Lure
L1 (2/2): Absorb Elements, Burning Hands, Shield
Weapon Bond: Greatsword, Bat’leth
[/sblock]

[sblock=Loot]
Dagger of Venom
Dagger of Warning
+1 Leather Armor
[/sblock]
 





Searching through the room doesn't reveal much of merit offer than the room is clearly old given the musty smell emanating from the mattress as it is flipped over yet everything is oddly intact.
 

Deciphering the text upon the plates proves to be slightly more difficult than one would hope but in the end they appear to be numbers one, two and three and given what happened when you pushed them earlier you would assume different sequences would have you arrive in different places.
 

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