~
" I imagine a simple chat," Faindil replied, his voice warm and yet brimming with energy despite the hour,
" See what holds up the Dwarf and if we may be able to speed it along."
He paused at the bottom of the stairs, pondering.
" Though where our path takes us, I must wonder if there is greater reason for the delay. The Scorched Grove is not to be crossed lightly: texts from my temple marked the land as cursed by the blood of demons that fell there. Our employer has chosen a most hazardous route."
The Drow wondered what that could mean. Were their goods illicit, to have taken such a "shortcut"?
" I get the distinct impression that Gheedon is keeping information from us, and did not seem inclined to divulge. Perhaps the Dwarven Smith may know more; regardless of whether we move before two days' time, it would benefit us more to know about our cargo."
With that, Faindil made his way back to the common room, spying the overworked barmaid. He frowned slightly, noting that while she had sounded like a hard woman, she looked as though she had lived a hard life. The blue-skinned elf approached the bar, reaching into a pouch tucked into his robes and procured a small, golden disc.
" Kalethee light your way," he blessed her, laying the coin down upon the wooden top and using his right hand to make the symbol of his goddess.
With that, he made for the door, waving his coworkers on.
" Come. With luck, our Dwarven Smith may yet still be awake and we can resolve this tonight." ~
[sblock=Faindil's Stats]
Character Sheet
Undying Light Warlock, Level 1
HP: 9/9
Condition: Normal
Initiative: +3
Perception: +1
Darkvision: 60 feet
In Hand: Quarterstaff
[sblock=Defenses]
AC: 14
Str:+0
Dex:+3
Con:+1
Int:+1
Wis:+3
Cha:+5[/sblock]
[sblock=Offenses]
Sacred Flame: DC 13 Dex Save 1d8+3 Radiant
Dagger: +5 1d4+3 P
Quarterstaff (2-Hands): +3 1d8+1 B
Light Crossbow: +5 1d8+3 P[/sblock]
[sblock=Proficient Skills]
History: +2
Insight: +3
Persuasion: +5
Religion: +2[/sblock]
[sblock=Spells]
Cantrips: Unlimited
Dancing Lights
Light
Sacred Flame
Mage Hand
Prestidigitation
Level 1: 1/Short Rest
Burning Hands
Hellish Rebuke[/sblock]
[sblock=Adventure Notes]
Transactions:
Total Accumulated Coin: 15 GP
Expenditures:
-1 GP to the Barmaid of Ivenho
Current Coin: 14 GP
Game Info:
It will take a day to travel through the "Shortcut" to Durran Mill, our destination.
A group called "The Royal Guard" controls the path, with palisade checkpoints.
A Demonic General was slain to the North, in an area now known as "The Scorched Grove".
- "There where seven demonic generals each embodying the worse aspects of mankind, they served under something so dark and alien no sentient race could fathom it"
[/sblock][/sblock]