~ Unlike the Hobgoblin, the Drow was deeply concerned by the revelations surrounding this 'Turich'. To hear the forgemaster and the apprentice speak of it, it reminded Faindil of the bandits that now troubled his home, the ones he was bound to stop. It did not seem right to try and attend to his own problems, but leave these folks to theirs.
" Your generosity is most kind, Master Odrin," Faindil thanked the dwarf for his offer of hospitality, gently inclining his head,
" Kalethee blesses those who extend their house to others."
With the pleasantries out of the way, though, the Drow became sullen and serious, resting against his charred staff that dug into the floor of the workshop.
" However, Turich sounds as though he might be trouble for you and your people. If we are to wait for the order to be finished before we can leave with Gheedon, I would like to know more about him and his bandits: perhaps he can be made to .."
He pondered the correct word, especially considering the swiftness with which his current companions had dispatched the 'emissaries' of Turich from before.
" To understand that his presence is neither welcome nor wanted here."
The priest's voice became a touch harder: he had no love or mercy for those who preyed upon others, and neither did Kalethee. Her flame may have protected the meek, but it burned the wicked with just as much vigor. ~
[sblock=Faindil's Stats]
Character Sheet
Undying Light Warlock, Level 1
HP: 9/9
Condition: Normal
Initiative: +3
Perception: +1
Darkvision: 60 feet
In Hand: Quarterstaff
[sblock=Defenses]
AC: 14
Str:+0
Dex:+3
Con:+1
Int:+1
Wis:+3
Cha:+5[/sblock]
[sblock=Offenses]
Sacred Flame: DC 13 Dex Save 1d8+3 Radiant
Dagger: +5 1d4+3 P
Quarterstaff (2-Hands): +3 1d8+1 B
Light Crossbow: +5 1d8+3 P[/sblock]
[sblock=Proficient Skills]
History: +2
Insight: +3
Persuasion: +5
Religion: +2[/sblock]
[sblock=Spells]
Cantrips: Unlimited
Dancing Lights
Light
Sacred Flame
Mage Hand
Prestidigitation
Level 1: 1/Short Rest
Burning Hands
Hellish Rebuke[/sblock]
[sblock=Adventure Notes]
Transactions:
Total Accumulated Coin: 15 GP
Expenditures:
-1 GP to the Barmaid of Ivenho
Current Coin: 14 GP
Game Info:
It will take a day to travel through the "Shortcut" to Durran Mill, our destination.
A group called "The Royal Guard" controls the path, with palisade checkpoints.
A Demonic General was slain to the North, in an area now known as "The Scorched Grove".
- "There where seven demonic generals each embodying the worse aspects of mankind, they served under something so dark and alien no sentient race could fathom it" [/sblock][/sblock]