[IC] The Trouble at Durbenford

Ruathen concentrates on the wand and sees that it has a faint aura of Transmutation about it. Even better, it has an engraving that pictures a sword and whetstone.
 

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After arrows are recovered, detect magic is cast, and tracks are found, Konstantine helps the others with any last preparations. "Let's get out of here. We can investigate the tracks when we return."
 

The party is able to pack up the remains of their companions, especially with the help of magical containers, and get them back to the shore of the lake over the course of the next day. There, some fast talking by Konstantine gets them onto a fishing boat with minimal questions about the large sacks.

After a calm trip across the lake, allowing you all the time in the world to ponder the fate of your companions, and agonize over where responsibility lyes, you arrive back in the city.

[sblock=ooc]I'm guessing this is the way you've chosen to go, so I'm taking us there. Feel free to set me straight if you need to do something else in the mountains, etc.

Konstantine Bluff: 18+19=37[/sblock]
 

Padraig, Male Human Veteran (Fighter)

"Perhaps we should split up. It seems to me that if there is a church of Fharlanghn in Durbenford, we might be able to get help for Jasper with little trouble. Zagnak, being a half-orc, is another matter. I'm sure we'll find the same prejudices against his kind here as anywhere else.

"I think that finding help for Zagnak will take more 'wheel greasing' than for Jasper. So I propose that Konstantine and one other take Zagnak; the other two can take Jasper and try to find a church of Fharlanghn.

"Of course, I've never won any awards for making good decisions, so perhaps some other course is best. What say you?"
 

"Your idea seems reasonable," Konstantine notes. "Likely we will need some funds to make the idea more attractive. Should we attempt to secure such funds first so that we have them on hand, or try to learn what we can without them first?"

After a decision is made, Konstatine will go about trying to find where the best place to look for help for the half-orc would be found.
 

Through some investigation, the two groups find that while there is a temple to Farharlanghn in church's row, the temple district near Lord Durben's castle, the clergy there is obviously not of sufficient power to raise the dead.

Looking for more unconventional means however proves fruitful. There is a priestess of some great reputation among the folks of poor quarter. She is called Mother Tara by most of them, often with tones of respect and admiration. A follower of the Path of the Shattered Sword, she follows no particular god, but rather a way of peace and kindness. Directions to the temple she keeps near the poor quarter are easy to come by.

Additionally, some folks questioned suggest that a druid by the name of Bevin Nightwind. Though he is known to be a recluse, he takes responsibility for Rynas' Tears and the twin rivers flowing from it. His dilapidated tower is visible along the cliff face, overlooking the fishermen's wharfs and the lake.
 

"Well, a non-sectarian option certainly bodes well for our chances of raising both a Fharlanghnite and a half-orc druid. What say we humbly approach this Tara, and let her make the first move concerning the price? Gods, that sounded awfully crass of me... I'm sorry, I- I just haven't had any real experience with this kind of thing, traveling alone for so many years before I met you all." Ruathen frowns, then shakes his head as if to banish some grim thought. "In any case, consider my gold and possessions as held in common, should we need the funds to bring back our friends."
 

"Well, realistically, the more coin we have the better chance we have of getting help. I don't want to go sell all of our valuables just now, though. That handful of platinum should help grease the wheels, I would think.

"I'll go with Konstantine and help Zagnak. If we do encounter any... Problems, it'll look less suspicious if one of his own kind were wanting to raise him."
 



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