• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[IC] The Trouble at Durbenford

Staring out at the sleet and gray sky from inside the flap of his tent, going over the events of the previous day, Ruathen suddenly grins. Raising his voice enough for those in the surrounding tents to hear, he says, chuckling, "You know, visiting that druid wasn't a complete waste of time - now we can feel quite confident that we chose the more tractable priest to indebt ourselves to!"
 

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[sblock=ooc]Jasper and Zagnak need to get some 7th level sheets up so we can continue.

Oops. Did I just give away that there will be more fights necessary to reach the Nanoc?[/sblock]
 


Jasper waits until he can get a moment alone with Konstantine.[sblock=MN&Di]The cleric keeps his voice low so as not to attract attention or wake up those sleeping, "Alright! Out with it! You're getting all twitchy here, and if there's one thing I can't stand it is when you get twitchy. Probably because it's usually followed by a rasher than normal decision. You usually make out alright, but I think we can all agree that it isn't worth the risk right now."[/sblock]
 

[sblock=Ti & michael_noah]Konstantine looks at Jasper curiously, almost certainly weighing how to handle the matter, in a way that probably makes those that know the bard feel like he sees them as pieces on a dragonchess board. Finally, resigning that the issue should come out, or at least wanting it to look like he wants the issue to come out, Konstantine plainly replies, "Two things, really. The first is that we'd best figure out what to do should something like this happen again. That whole dying thing, I mean. Luckily the wand we found... oh, we'd found a nifty wand on the giant, by the way... was worth a substantial amount. I also imagine that ol' Zaggy is upset that I unilaterally stole his fairly large amount of coin. Point being that we should determine how to handle that type of thing before it happens, rather than after. Perhaps you, being our spiritual leader and all, especially with your experience with death, would be kind enough to raise the subject.

"Second, it never should have happened in the first place. Hindsight is hindsight and all, but it was foolish. All of us could have flung spells or arrows or whatnot at the stupid thing. All it could do was throw one rock at a time. But then you got next to it. Nevermind that it was then able to smack you around like a cat slapping a mouse. Nevermind that you were then too far away for my spells to be able to enhance your fighting. Nevermind that there was even the chance that I could have blinded the thing, making its rock-throwing next to useless. The result was that two of you were totally obliterated. And, of course, the burden fell upon me to solve the problem. Not that I'm not good at solving problems, but, since we had never discussed the issue, suddenly having two of us dead was not something I wanted to see happen."


During the entire rant, Konstantine remains surprisingly calm, and despite the harsh words, his tone is neutral.

"Oh, and I have no idea why you would ever think me rash," he adds without a hint of sarcasm.[/sblock]
 

Lazlow said:
"Well howdya like that. Looks like you two mighta gotten along swimmingly, Zag," Gil says with a smirk. "Konstantine's right. Let's hit the road."

"And just as misunderstood..He was obviously warning us about..."

<<Sees his companions have continued without him.>>

"Nevermind..."
 
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[sblock=Di&MN]Jasper listens to the bard's list. When he is done, the cleric snorts slightly, "I said rashER, not rash. Anyway, while my choices for teleporting us up there might not have been effective, I do still believe that there was merit into surprising the beast in an attempt to drop it fast. I don't like being a sitting duck with small house shaped rocks are being hurled at me, so I took the three of us that couldn't do much from afar up there. Zag was QUITE effective in that attempt at least, if only the bladesinger and I could have been more support in damaging it. I doubt that I will use that tact again any time soon, but if it DOES appear to be the sound alternative, I would be a fool to not try to bolster our defenses more first. THAT is what I think was my main shortcoming in the move.

"Anyway, you are absolutely correct about deciding how to return our dead now rather than after they have fallen. I will bring it up with the group before we break camp. I will have to make monetary amends to Zag here undoubtedly. Maybe after we stick around for a little treasure...
[/sblock]
 


Padraig, Male Human Fighter

Padraig nestles into his tent for the long cold night. While drifting off to sleep he can't help but smile--it's just so good to have his friends Zagnak and Jasper back among the living. They were certainly lucky to find the lady mystic amongst the poor folk of the city!

Then Padraig's thoughts turn more fearful. A chill draft creeps in under the tent flap and the fighter turns his back to it. Sure, they killed the giant, but there are more where he came from. And who knows what else lurks in the frozen wastes.

It is a problem for the morning, thinks Padraig to himself as he finally slips off into slumber...
 

The party awakes, those of them that sleep at least, and returns to the journey up the mountain. Thankfully, the map laid out by Orin is accurate, and on the second day of their continuing journey the party approaches what appears to be Mt. Rynas.

As they near the ascent, rents in the mountainside belch plumes of foul-smelling steam. The climb becomes more difficult as the ground is choked with dying and twisted roots which snatch at their feet, and carrion birds circle the skies above.

The party makes their way up to the obvious entrance to some manufactured structure. On a large ledge in the mountainside, they find a pair of 20' high bronze double-doors. Carved in the doors are intricate bas-reliefs depicting Avorals bearing flaming swords.

The ledge also contains what appear to be the fallen columns and the remains of carvings in the surrounding rock. Strong winds gust at this height, and stir scraps of cloth and an occasional bone from a mostly intact skeleton at the base of the doors. The otherwise pristine white mountainside above is marred by dark brown splotches of what appear to be dung from a large creature.

[sblock=ooc]Zagnak Survival and winter clothing allow all to make their saves vs. Cold weather. Climb checks for the last difficult portion also succeed.

I apologize for the lapse here. I'm still looking for another player, so we'll just move on for the moment.[/sblock]
 

Into the Woods

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