Nerath Wall/Oddfellows Inn
Night
Round 0
Morgrym took the bottles from Hagadark. “Ta, orc,” he said. Since it looked like there might be a fight, he popped the cork on one of the ironskin bottles and guzzled it. It tasted like iron filings. He grimaced. “I’ve drunk worse,” he said, wiping his mouth and beard on his arm. He tucked the enlarge extract into his belt.
Morgrym grinned. “‘ave a drink? Dunnae mind if I dae,” he said, pulling the Enlarge extract from his belt. He pulled the cork with his teeth, spat it at the man, and then chugged.
Immediately he began to grow, grinning ferally a the man who seemed to want a fight.
Initiative: 1D20+2 = [4]+2 = 6
[sblock=Actions and Rolls]
Move:
Action:
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[sblock=Ministats]
HP: 59/59 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants) +4 Natural Armor, negate 1 crit or sneak attack and end effect)
CMD: 16 (+2 vs bull rush, trip)
Fort: 8 Ref: 2 Will: 8 (+2 vs poisons, spells, SLA; +4 v fey and plant effects)
Armed: MW Cold Iron Battleaxe
Ammunition: 9/10 bullets
Storm Burst 7/7/day
Wild Shape 1/1/day
Conditions: Enlarged: Str +2 (16/3); Dex -2 (10/0); -1 attacks (+5); -1 AC (20); Axe 1d10+3
Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1: Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Faerie Fire, [Summon Nature’s Ally 1 (Spontaneous)]
2: Fog Cloud (Domain), Barkskin, Flaming Sphere, [Summon Nature’s Ally II (Spontaneous)]
3: Call Lightning (Domain), Cure Moderate Wounds, Protection from Energy, [Summon Nature’s Ally III (Spontaneous)][/sblock]