KahlessNestor
Adventurer
Nerath Wall/Oddfellows Inn
Night
Round 0
“Aye, but dae we ‘ave time t’ gae pokin’ ‘roun’ aboot this thing when Dram’s got the knowledge roight ‘ere?” he asked Shayuri.”No’ t’ mention we’ll be wadin’ through armies o’ reptiles jus’ t’ get t’ the books an’ sages. More opportunities f’r them t’ get ‘old o’ the bluidy thing.”
Morgrym didn’t much trust Dram, though, either, nor want the Enslaver used, but wasn’t sure they had a choice. He would follow what the others thought best, however.
[sblock=Actions and Rolls]
Move:
Action:
[/sblock]
[sblock=Ministats]
HP: 59/59 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants)
CMD: 16 (+2 vs bull rush, trip)
Fort: 8 Ref: 2 Will: 8 (+2 vs poisons, spells, SLA; +4 v fey and plant effects)
Armed: MW Cold Iron Battleaxe
Ammunition: 9/10 bullets
Storm Burst 7/7/day
Wild Shape 1/1/day
Conditions:
Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1: Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Faerie Fire, [Summon Nature’s Ally 1 (Spontaneous)]
2: Fog Cloud (Domain), Barkskin, Flaming Sphere, [Summon Nature’s Ally II (Spontaneous)]
3: Call Lightning (Domain), Cure Moderate Wounds, Protection from Energy, [Summon Nature’s Ally III (Spontaneous)][/sblock]
Night
Round 0
“Aye, but dae we ‘ave time t’ gae pokin’ ‘roun’ aboot this thing when Dram’s got the knowledge roight ‘ere?” he asked Shayuri.”No’ t’ mention we’ll be wadin’ through armies o’ reptiles jus’ t’ get t’ the books an’ sages. More opportunities f’r them t’ get ‘old o’ the bluidy thing.”
Morgrym didn’t much trust Dram, though, either, nor want the Enslaver used, but wasn’t sure they had a choice. He would follow what the others thought best, however.
[sblock=Actions and Rolls]
Move:
Action:
[/sblock]
[sblock=Ministats]
HP: 59/59 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants)
CMD: 16 (+2 vs bull rush, trip)
Fort: 8 Ref: 2 Will: 8 (+2 vs poisons, spells, SLA; +4 v fey and plant effects)
Armed: MW Cold Iron Battleaxe
Ammunition: 9/10 bullets
Storm Burst 7/7/day
Wild Shape 1/1/day
Conditions:
Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1: Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Faerie Fire, [Summon Nature’s Ally 1 (Spontaneous)]
2: Fog Cloud (Domain), Barkskin, Flaming Sphere, [Summon Nature’s Ally II (Spontaneous)]
3: Call Lightning (Domain), Cure Moderate Wounds, Protection from Energy, [Summon Nature’s Ally III (Spontaneous)][/sblock]