Nerath Wall/Long Return/Mine
Night
Round 0
Morgrym grinned evilly as Shayuri caused the enemy dwarves to glitter within his fog cloud.
“Guid girl!” he said, stepping up and swinging away with his axe at the glowing form of one of the rogues in front of him.
[sblock=Actions and Rolls]
Move: To nearest enemy.
Action:
Battleaxe: 1D20+6 = [11]+6 = 17
1D8+2 = [7]+2 = 9
[/sblock]
[sblock=Ministats]
HP: 55/59 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants)
CMD: 16 (+2 vs bull rush, trip)
Fort: 8 Ref: 2 Will: 8 (+2 vs poisons, spells, SLA; +4 v fey and plant effects)
Armed: MW Cold Iron Battleaxe
Ammunition: 9/10 bullets
Storm Burst 7/7/day
Wild Shape 1/1/day
Conditions: Barkskin 497r (AC 19/13/16)
Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1: Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Faerie Fire, [Summon Nature’s Ally 1 (Spontaneous)]
2: Fog Cloud (Domain)*, Barkskin*, Flaming Sphere*, [Summon Nature’s Ally II (Spontaneous)]
3: Call Lightning (Domain), Cure Moderate Wounds, Protection from Energy*, [Summon Nature’s Ally III (Spontaneous)][/sblock]