D&D 5E (IC) Vault of the Dracolich (Dispensables)


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Prickly Pear

Adventurer
Advancing guards, cultists, Beast Boys and other lunatics falls to the ground as guarding angels do everything to protect Sesto and his friends. But alas, he yells out in pain as a lucky guard managed to slip past Sesto's shield and cut deep into his arm. Despite the pain, Sesto holds his ground firmly and sends a radiant flame towards one of the advancing cultists that he can see coming through the southern door.


OOC: Con save to maintain Concentration (Advantage): 2D20.HIGH(1)+2 = [4, 16]+2 = 18 Pass
Move: no
Action: Sacred flame towards approaching cultist in southern door way; Sacred Flame damage (Radiant, Dex save DC15 for no damage): 2D8 = [6, 1] = 7
AC 18
HP 13/38
Spell slot used: 1st 3/4, 2nd 2/3, 3rd 1/2
Channel Divinity used: 1/1
 

Fradak

Explorer
If the door is shut, Lorenn rushes to help Sesto.
"Hey Terrus, stop keeping all the fun for yourself. I'll join the other party, call if you need some help over there."

Lorenn engages a mercenary and cuts his belt off. Then he taunts the guy to make the mercenary engage him and stop hitting Sesto (but stay in the Angels zone if possible).
"Is it true the Cult requires castration for newmembers?"

OOC:
Movement: L9
Action: Booming Blade on Merc (M8). (or N8 if M8 is down).
To hit:Rapier: 1D20+6 = [13]+6 = 19

Rapier+Booming Blade: 2D8+3 = [3, 8]+3 = 14
Sneak: 1D6 = [1] = 1
BB Movement: 2D8 = [2, 6] = 8
Total: 15 (+8)

Bonus action: Disengage
Movement: J8

Reaction: if hit (15-18), cast shield


[sblock=Statblock]
HP: 28
Potions: 3/4
Spell slots:
1st: 3/4
2nd: 1/2
Bladesong: 1/2
Arcane Recovery: 1/1

[/sblock]
 
Last edited:

EarlyBird

Explorer
Zander

"Straight out of the darkness into the chaos," the dark haired human thought.

Crouching low and tucking his shield up under his chin he made for a smaller target (and most if it shield besides), and drew one of his hand axes. Then he started to maneuver towards the corner of the room to both give him time to gain his bearings and protect his back.

OOC: Actions: Dodge and move to M12


[sblock]
INIT: 9
AC: 23 (dodging)
HP: 44/44
Speed: 30'
Saves: STR +5, DEX +2, CON +4, INT -1, WIS +0, CHA +1
Features: Second Wind (10+4)-unused, Action Surge-unused
Combat:
-longsword +5 1d8+3, crit 19-20
-handaxe(m) +5 1d6+3, crit 19-20
-handaxe(r) +4 1d6+2, crit 19-20, rng 20/60
[/sblock]
 
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FitzTheRuke

Legend
Location: Inner Temple (Various Rooms)

Encounter: Bardaby & Beast Boys & Cultists

Round Two

Pyrus sapped all the heat from the store-room, freezing nearly all of it's occupants to death, and ruining a cask of wine. Terrus knocked one of the few cultists to escape a frosty death back into the room (down a flight of stairs and into his wooden wall, killing the man instantly) and shut the door. It frosted over behind him.

Torbin
fired a few arrows, killing a Beast Boy and wounding a guard, and then ran to meet with Zander, out of sight of any of the mercenaries or cultists. Drako not knowing he was a potential ally, fired his blasts at Zander, but thankfully scorched along the wall behind him as Zander ducked
and weaved and ran to the corner of the room.

"Imani sent us! We have three of the four idols!" Torbin whispered to Zander, as quietly as he could while still being heard over the sound of the battle.

Bob
rushed through the darkness, trading blows with Bardaby "the Beast". The short-but-burly bearded mercenary captain was a strong opponent, and he welcomed bringing the fight directly to the enemy. He held a large, fiendish looking blade in both hands, and he swung it furiously at Bob, in
spite of the fact that neither of them could see one-another through Pyrus' darkness. A cult acolyte also turned on Bob in the dark, but he couldn't find the big barbarian.

Lorenn
jumped in and killed Sesto's opponent, and the Angels flew around looking for enemies to smite, but all were dead around them.

GM: You have a bit of a breather, in a way: Everyone is Dead except for a few escapees in the south room and Bob is throwing down with Bardaby and an acolyte through Pyrus' darkness. (I chose to make Drako attack Zander because he missed anyway and the door south was closed by his turn.)
[sblock=Notes]
Pyrus 25 (to H10) Frozen Rain (20'ra from H15) dc14 Con (21(10) cold & speed0)
Guard4 25 (G17) Dead
Terrus 25 (to H12) Sword Crit & Knockback dc13 Str vs C2 (Crit for 12 & 8(0))
Torbin 22 (G9 then M11) Bow 15 & 16 vs BB1 & G1 (Hit for 8 & 4)
Drako 21 (G8) Eldritch Blast 8 & 10 vs Zander (Miss & Miss)
Cultist1 14 (O9) Dead
Cultist2 14 (H13 to H17) Dead
Cultist3 14 (G14) Frozen
Cultist4 14 (H15) Frozen
Bobranthus 14 (to) Reckless Hammer Crit & Axe 25 vs Beast (Crit for 16 & Hit for 12)
Sesto 13 (H7) SG Angels & Sacred Flame dc15 Dex vs G1 (7(0) radiant, Saved)
Lorenn 12 (to M9 then K8) Booming Rapier 19 vs G1 (Hit for 15)
Beast Boy1 11 (M8) Dead
Beast Boy2 11 (M9) Dead
Beast Boy3,4,5 11 (Frozen)
Beast Boy6 11 (to off map)
Acolyte1 10 (Q9) Inflict Wounds 13 vs Bob (Miss)
Acolyte2 10 (O8) Dead
Guard1 9 (N8) Longsword Crit vs Bob (Crit for 8(4)); Dead
Guard2 9 (O9) Dead
Guard3 9 (to A16) Dodge
Zander 9 (to N9) Dodge
The Beast 3 (R9) Sword 18 & 23 vs Bob (Hit for 13(6) & 9(4))
Angels dc15 Wis vs Enemies who start or enter within 15' of Sesto (None)
[/sblock]
[sblock=Rolls]
Torbin
Attack: 1D20+4 = [11]+4 = 15
1D8+2 = [6]+2 = 8
1D20+4 = [12]+4 = 16
1D8+2 = [2]+2 = 4


Angels NA

Acolytes
Attack: 2D20.LOW(1)+5 = [8, 14]+5 = 13
3D10 = [4, 3, 1] = 8
(Can't see)

The Beast
Attack: 1D20+5 = [13]+5 = 18
2D6+3 = [5, 5]+3 = 13
1D20+5 = [19]+5 = 24
2D6+3 = [3, 3]+3 = 9


Beast Boys
Save: 1D20+1 = [9]+1 = 10
1D20+1 = [12]+1 = 13
1D20+1 = [12]+1 = 13
1D20+1 = [14]+1 = 15
(BB3 to BB6 Con Save vs Freezing Rain. BB6 Pass)

Cultists
Save: 1D20 = [11] = 11
1D20 = [6] = 6
(C3 & C4 Con Save vs Freezing Rain, Fail)

Guards
Save: 1D20 = [19] = 19
(vs Sesto's Sacred Flame)
Attack: 1D20+3 = [20]+3 = 23
1D8+1 = [3]+1 = 4
(G1 Opp Attack vs Bob)
Crit: 1D8 = [4] = 4
Save: 1D20+1 = [19]+1 = 20
(G3 vs Ice, Save)
[/sblock]
Damage Taken
PCs Bob 21+8(4)+13(6)+9(4)=35, Drako 21, Lorenn 7, Pyrus 17,
Sesto 25, Terrus 29, Torbin 8, Zander 0
BGs (Altar) Acolyte1 0, A2 Dead, Beast 0+16+12=28, BBoy1 9+8=Dead, BB2 Dead,
Cultist1 Dead, Lunatic1 Dead, L2 Dead, Guard1 8+4+15=Dead, G2 Dead
BGs (Storeroom) Bboy3,4 &5 0+21=Frozen, BB6 0+21(10)=10, Cultist2 0+12+8=Dead,
C3 & C4 0+21=Frozen, Guard3 0+21(10)=10, G4 Dead


Temple2.png
 
Last edited:

gargoyleking

Adventurer

Prickly Pear

Adventurer
Sesto treads carefully over the fallen bodies into the darkness towards the sound of fighting and the mad laughter of Bob. Sesto stops when he can feel the hinges of the open door. I can't see the enemy but maybe my angels will, he thinks to himself.

OOC: Move to P8
Action: Dodge

AC 18
HP 13/38
Spell slot used: 1st 3/4, 2nd 2/3, 3rd 1/2
Channel Divinity used: 1/1
 

tglassy

Adventurer
OOC: If y'all can, leave the beast alive. Pyrus can use an ability to ransack his mind for information. [:/ooc]


Sent from my iPhone using EN World
 


FitzTheRuke

Legend
GM: ... I really hate to do this to you, @Prickly Pear, but that door is still warded. Reaching out for it in the chaos seems entirely plausable, though. Sesto is going to take [roll0] necrotic damage. (dc13 Con Save for half). The trigger is "anyone who is not a cultist" which is why the Merc melted himself but the Acolyte was fine.
 

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