D&D 5E (IC) Vault of the Dracolich (Infiltrators)

tglassy

Adventurer
Aquaria: Mind Thrust: dc 11 Int Save or take [roll0]
Auraia: Attack: [roll1] [roll2]
Terrus: Attack: [roll3] [roll4]
Pyrus: Fire beam: dc 14 Dex Save or take [roll5]

You pick the targets. I don’t have a lot of battery or time. Sorry!



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FitzTheRuke

Legend
Genasi Syblings

Aquaria dug into the mind of the standing cultist, tearing memories apart. Her brother Terrus lunged forward and plunged his sword at the cultist rolling across the ground, just scratching the man. The cultist continued to roll as Pyrus sent a small ball of flames which burst on the ground where the cultist had been a moment before. Auraia ran up the hall from the library to the barracks, ready to join Terrus with her psychic blades glowing.

GM: (Auraia is too far away to attack, so she dashed forward.) @eares33 - If Drako goes, I can finish the round!
[sblock=rolls]Save: 1D20+1 = [1]+1 = 2
Cultist2 save vs Aquaria
Save: 1D20+2 = [19]+2 = 21
Cultist3 save vs Pyrus
Advantage: 1D20 = [12] = 12
Terrus advantage vs prone target (Cultist3)
[/sblock]
Gone: (PCs) Auraia, Aquaria, Pyrus, Terrus; (BGs) None
Damage Taken: (PCs) None; (BGs) Cultist2 9, Cultist3 5
 

eayres33

Explorer
Drako is caught by surprise as the doors open and he watches as all his allies spring into action. After he regains his sense he sprints down the hall firing to blast of energy at one of the cultists.

OOC:
Runs to M13 and fires two EB at the standing cultist
Drako EB attack 1: 1D20+7 = [12]+7 = 19

Drako EB attack 2: 1D20+7 = [1]+7 = 8

EB 1 damage: 1D10+4 = [7]+4 = 11

EB 2 damage: 1D10+4 = [4]+4 = 8

[sblock=Stats]
AC 16
HP 22/45
Spd 30
Black Tentacle Rapier +6 1d8+3 magical
EB +7 to hit 1d10+4
Spell Slots 2 of 2
Invisibility, Misty Step, Shatter, Hunger of Hadar, Remove Curse, Fly, Fear [/sblock]
 

FitzTheRuke

Legend
Torbin & Drako

As the cultist on the floor rolled to his feet to escape Pyrus' fire and Terrus' sword, Torbin ran down the hall and shot him in the arm. He cried out and dropped his sling. Drako followed him and shot the other cultist, who was reeling from Aquaria's mental assault. His eldritch energy dashed the man against the far wall, and he slumped to the ground, broken.

GM:
Gone: (PCs) Torbin, Drako; (BGs) None
Damage Taken: (PCs) None; (BGs) Cultist2 11 (Dead), Cultist3 15
 

FitzTheRuke

Legend
Location: The Barracks & Library Encounter: Cultists & Creatures

End Ensemble Round One; Begin Round Two

GM:
[sblock=Infiltrators]
Name * (Position) * AC * HP
*Aquaria (D10) AC17* HP 38/51
*Lorenn (G8) AC16(18) HP 19/42
*Mord (C4) AC14 HP 21/39
*Terrus (F13) AC16(17) HP 20/57
*SnorLoska (E8) AC17* HP 5/65
*Zander (I11) AC19* HP 13/54
[/sblock]
[sblock=River Gang]
Name * (Position) * AC * HP
*Auraia (I13) AC17(19) HP 18/51
*Drako (M13) AC13(16) HP 22/45
*Kurzon () AC20* HP 13/52
*Pyrus (Q13) AC13 HP 39/51
*Sesto (P14) AC18* HP 20/45
*Torbin (M14) AC15 HP 36/45
*Udit (T16) AC15 HP 26/45
[/sblock]
[sblock=Enemies]
Cultist2 (D16) HP less 35 (Dead)
Cultist3 (G14) HP less 20
Creature2 (G21H22) Turned
[/sblock]


Barracks4.png
 

gargoyleking

Adventurer
Torbin fired off another pair of arrows, hoping to finish the cultist off. Afterwards, he backed off to get out of the way of anyone else who needed to strike.

Mord held back his fire until the cultist was downed and then laid his hex upon the undead creature, and fired a double blast hoping to destroy or severely damage it.

OOC: Longbow:: 1D20+6 = [19]+6 = 25
1D8+3+1D6 = [1]+3+[6] = 10
1D20+6 = [3]+6 = 9
1D8+3+1D6 = [2]+3+[4] = 9


If Torbin's shots don't do the trick, Mord will wait until somebody else does.

Eldritch Blast(hex):: 1D20+6 = [19]+6 = 25
1D10+3+1D6 = [6]+3+[3] = 12
1D20+6 = [7]+6 = 13
1D10+3+1D6 = [2]+3+[3] = 8

Edit: Also, it's been a while since Mord has used Guidance, but if you'll allow it, and the bonus helps him hit, here is the roll. Guidance bonus:: 1D4 = [1] = 1

Also Edit: The bonus d6 hex damage is Necrotic and may be subject to resistance.



Squirrels are evil!
 
Last edited:

Prickly Pear

Adventurer
SnorLoska hobbled down to the remaining cultists, wanting to force him to activate the bomb in the mega-skeleton's cavity while the rest of the group would be at a safe distance from the blast.
But it looked as if he was too late. Arrows and energy blast rained down on the, not so much, remaining cultist. Stop it! SnorLoska shouted. We need him to destroy the skeleton!

OOC: If the cultist is still alive then SnorLoska will intimidate and persuade him to say the command word. Carrot and Stick approach. Offer to let him keep his life or else kill him if he doesn't say the command word.
 

Prickly Pear

Adventurer
As the last of the angels blinked out, Sesto walked into the barrack towards the mega skeleton. Sesto kept his shield high and urging the skeleton towards the end of the barracks.
Command word? Sesto queried. Well, if we can get it to blow itself up then we could just leave it in this room and barricade all the exits. The skeleton can probably not open these heavy doors without proper hands.


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