In particular, I'd help with the ability scores, plus something that helps them mix together better to make it worth a feat slot instead of just a patch.That's a good one. Simple and elegant.
In particular, I'd help with the ability scores, plus something that helps them mix together better to make it worth a feat slot instead of just a patch.
Rage of Magic Blood:
Prerequisite: Barbarian, Sorcerer
*You can use Strength as your casting stat for Sorcerer spells.
*While raging you can cast spells that do damage, such as firebolt, cone of cold, or finger of death, adding your rage damage to the spells damage roll. This counts as attacking for the purposes of continuing your rage. This does not allow you to concentrate on spells while raging.
*You can use reckless attack on ranged attack spells.
*You can expand 3 sorcery points to enter a rage.
I'd make them for combo's that normally have trouble going together. Like a monk/sorcerer.
*As a bonus action, you can expend 2 ki to regain 1 sorcery point.
Ki replenishes on a short rest, while sorcery points replenish on a long rest.
Wouldn't someone who took this simply convert all of her ki points over to sorcery points before every short rest, effectively transforming sorcery points into a short rest mechanic?
Personally, I prefer feats being used to enact quasi-multiclassing: a feat can be a mini-dip into a class without sacrificing an entire level in your base class.
Even with the stats they dont mix too badly. Warlocks in general multi-class very well.I actually love this idea, and the suggestion mellored gave. Could do the same for a Cleric/Warlock, since their fluff is similar, or any spell casting combination.
I feel booming blade/green flameblade already fill this niche. Which can be gotten with magic initiate.Perhaps a sneak attack feat that allows sneak attack to continue to progress based on character level rather than Rogue level. There are other abilities like that, as well. Though again, that can get pretty powerful.
The first two points are just a compatibility patch, just letting the classes work together.I love how well Barb and Sorc mix, thematically. Both pure instinct, raw power. Not sure about the last two parts, since I haven't done much balance work, but it is nice.
Only if you are monk 14 / sorcerer 6, which can give you 3 quickens per short rest. But that also means you don't stun anyone.Ki replenishes on a short rest, while sorcery points replenish on a long rest.
Wouldn't someone who took this simply convert all of her ki points over to sorcery points before every short rest, effectively transforming sorcery points into a short rest mechanic?