D&D 5E Ideas for multiclass feats?

Lanliss

Explorer
I am thinking of having feats that require multiclassing, some special little bonuses that only certain combos can get. Any ideas?
 

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I'd make them for combo's that normally have trouble going together. Like a monk/sorcerer.

Internal Power;
Prerequisite: Ki, Sorcery points, Sorcerer spell casting.
*You can use Wisdom in place of Charisma for your sorcerer spells and features.
*You can use Charisma in place of Wisdom for your monk spells and features.
*As a bonus action, you can expend 1 sorcery point to regain 2 ki.
*As a bonus action, you can expend 2 ki to regain 1 sorcery point.
 
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That's a good one. Simple and elegant.
In particular, I'd help with the ability scores, plus something that helps them mix together better to make it worth a feat slot instead of just a patch.

Rage of Magic Blood:
Prerequisite: Barbarian, Sorcerer
*You can use Strength as your casting stat for Sorcerer spells.
*While raging you can cast spells that do damage, such as firebolt, cone of cold, or finger of death, adding your rage damage to the spells damage roll. This counts as attacking for the purposes of continuing your rage. This does not allow you to concentrate on spells while raging.
*You can use reckless attack on ranged attack spells.
*You can expand 3 sorcery points to enter a rage.
 

I actually love this idea, and the suggestion mellored gave. Could do the same for a Cleric/Warlock, since their fluff is similar, or any spell casting combination.

A Barbarian/Spellcaster feat that allows raged spell casting. Perhaps limit it to certain school, cause that can get overpowered.

Perhaps a sneak attack feat that allows sneak attack to continue to progress based on character level rather than Rogue level. There are other abilities like that, as well. Though again, that can get pretty powerful.
 

In particular, I'd help with the ability scores, plus something that helps them mix together better to make it worth a feat slot instead of just a patch.

Rage of Magic Blood:
Prerequisite: Barbarian, Sorcerer
*You can use Strength as your casting stat for Sorcerer spells.
*While raging you can cast spells that do damage, such as firebolt, cone of cold, or finger of death, adding your rage damage to the spells damage roll. This counts as attacking for the purposes of continuing your rage. This does not allow you to concentrate on spells while raging.
*You can use reckless attack on ranged attack spells.
*You can expand 3 sorcery points to enter a rage.

I love how well Barb and Sorc mix, thematically. Both pure instinct, raw power. Not sure about the last two parts, since I haven't done much balance work, but it is nice.
 

I'd make them for combo's that normally have trouble going together. Like a monk/sorcerer.

*As a bonus action, you can expend 2 ki to regain 1 sorcery point.

Ki replenishes on a short rest, while sorcery points replenish on a long rest.

Wouldn't someone who took this simply convert all of her ki points over to sorcery points before every short rest, effectively transforming sorcery points into a short rest mechanic?



Personally, I prefer feats being used to enact quasi-multiclassing: a feat can be a mini-dip into a class without sacrificing an entire level in your base class.
 

Ki replenishes on a short rest, while sorcery points replenish on a long rest.

Wouldn't someone who took this simply convert all of her ki points over to sorcery points before every short rest, effectively transforming sorcery points into a short rest mechanic?



Personally, I prefer feats being used to enact quasi-multiclassing: a feat can be a mini-dip into a class without sacrificing an entire level in your base class.

Yes, I am aware of those feats, but I also think that my players who choose to multi class deserve a bit more than basic multiclassing gives, flavor wise. Also, the Ki/sorcery point is 2-1, so you would get diminishing returns if you tried that. how abuseable it would be mostly depends on how you set your short-long rests for a given campaign. I see it as more of a in-the-moment type thing, like "Oh Damn, I need to cast an extra spell NOW, better burn some Ki." Seems flavorful, and thematically appropriate with Monks and Sorcerers both drawing on Internal magic powers.
 

I actually love this idea, and the suggestion mellored gave. Could do the same for a Cleric/Warlock, since their fluff is similar, or any spell casting combination.
Even with the stats they dont mix too badly. Warlocks in general multi-class very well.

Conduit of Power:
*You can use Wis in place of Cha for your warlock spells and features.
*You can use Cha in place of Wis for your cleric spells and features.
*As a bonus action, you can expand your channel divinity to regain 1 pact magic spell slot.
*Once per long rest you can use an action to cast the commune spell, but can only ask 1 question. This does not count against future castings of the spell.

Ehh... it needs work.
Perhaps a sneak attack feat that allows sneak attack to continue to progress based on character level rather than Rogue level. There are other abilities like that, as well. Though again, that can get pretty powerful.
I feel booming blade/green flameblade already fill this niche. Which can be gotten with magic initiate.
 
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I love how well Barb and Sorc mix, thematically. Both pure instinct, raw power. Not sure about the last two parts, since I haven't done much balance work, but it is nice.
The first two points are just a compatibility patch, just letting the classes work together.

Compare to a bard/warlock who has
*You can use Cha as your casting stat for warlock spells
*You can use pact magic to cast your bard spells.

Both are a standard part of multi-classing.

The second two points are what makes it worth a feat.


Ki replenishes on a short rest, while sorcery points replenish on a long rest.

Wouldn't someone who took this simply convert all of her ki points over to sorcery points before every short rest, effectively transforming sorcery points into a short rest mechanic?
Only if you are monk 14 / sorcerer 6, which can give you 3 quickens per short rest. But that also means you don't stun anyone.

If anything it's too weak. Though i don't know what else to add. Maybe +1 Con, but that's kinda boring.
 

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