Identify the Major Damage-Dealing Prestige Classes


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Felon said:
Suffice to say, terms like "basic build" and "questionable rules" are wide open to interpretation. The improved weapons rules at the back of Complete Warrior that serve as the entire basis for coming up with millions of d6's of damage seem questionable as all get out, since the "1d6 per 200 lbs" progression is pretty self-evidently not designed with infinite scalability in mind. The hulking hurler is a more of an abstract exercise than a practical class that actually gets played. Will a character have a quiver full of 10-ton object to toss around? Probably not.

Questionable, perhaps. But they are official, and further, consistent with the rules for falling objects (an improvised thrown weapon does the same damage as the same object dropped, +1d6).
 


Incantatrix is a pretty nice damage dealer (amoung other things), especially at 15th and beyond.

If you rule Arcane Thesis to reduce each metamagic by 1 level (minimum of +0, none of this +-1 BS) you can set up some seriously painful orbs or whatever else you want.
 

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