If 3.0 Haste were a spell in 3.5, what level would it be?

9th.

Lasts one round per level, gets you an additional action every round, including attacks? There's no level at which it ISN'T an obvious choice for anyone who gets only limited spells known.

If everyone who could get that spell wants that spell, it's overpowered. I've seen sorcerer-players agonize about fireball and displacement and stinking cloud, but I've never seen one pass up 3.0 Haste, except for purely roleplaying reasons (ie, "Nothing but fire spells").
 

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However, I do think 3.0e Haste can be fixed. (I'll call it haste-ur, because I'm hilarious.)

1/ You do not get an extra action on the round that you cast haste-ur.

2/ Haste-ur lasts 1 round / 2 caster levels.

3/ Casting haste-ur costs you 100 gp in diamond dust.

Cheers, -- N
 

Ok.

<puts dunce cap on>

I was under the impression that 3.0 Haste did not allow for the casting of multiple spells per round.

That is, beyond what could already be done, 1 standard action spell, and 1 free action spell per round. At low levels, that is usually feather fall (if needed), and whatever else the mage is casting.

</takes dunce cap off>
 

Nifft said:
However, I do think 3.0e Haste can be fixed. (I'll call it haste-ur, because I'm hilarious.)

1/ You do not get an extra action on the round that you cast haste-ur.

2/ Haste-ur lasts 1 round / 2 caster levels.

3/ Casting haste-ur costs you 100 gp in diamond dust.

Cheers, -- N

I'd just go with making it a 3rd level spell that can be cast as a Swift action and lasts only one round. Need to cast fireball AND invisibility? Drop this 3rd-level spell, and you can do that. Party's fighter needs to make a full attack AND a move action? Now he can. For one round.

In essence, it's a 3rd-level spell that duplicates the d20 Modern Heroic Surge.
 

takyris said:
I'd just go with making it a 3rd level spell that can be cast as a Swift action and lasts only one round. Need to cast fireball AND invisibility? Drop this 3rd-level spell, and you can do that. Party's fighter needs to make a full attack AND a move action? Now he can. For one round.

In essence, it's a 3rd-level spell that duplicates the d20 Modern Heroic Surge.

I like that. It eats your Swift action in trade for a Standard action. Not sure if 3rd level is the exact right level, but it's darn close. :)

Thanks, -- N
 

Nifft said:
I like that. It eats your Swift action in trade for a Standard action. Not sure if 3rd level is the exact right level, but it's darn close. :)

Thanks, -- N
Sooo, essentially you cast 3 spells per round. Sounds good.
 

dagger said:
I would make it 7th and make it age you a year....just for some throwback to 1e. :)

My version of haste is 3rd level. It doubles attacks and movement rates, which means a pc can move and attack twice, or a pc with a base attack of +16 can attack 8 times. :-)

The downside is that it ages you a year and you must make a dc 6 fortitude save or die. I run a (relatively) low magic game, so 20 cons are rare and even then you'd have a 5% chance of dying. It's a very powerful, but dangerous spell. Theoretically, the entire party could drop dead.

* Edited my pathetic typing errors. *
 
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3rd. An extra action effect is generally going to have a big impact on the game, so making it more exclusive (ie, higher level) is only going to compound the issues. Having extra actions isn't as big a deal if at high levels, everyone has them. It changes the game, but at least the field is level.

It doesn't necessarily have to be higher level than 3.5 haste given the later's group effect (and most of the bonuses would stack).
 

Darklone said:
Sooo, essentially you cast 3 spells per round. Sounds good.

No, you cast three spells in one round only.

I like the tradeoff - lose a 3rd level spell, to cast two spells in a round. Three for two, as it were. I'm not sure it's balanced at higher levels though, and I'm not sure I'd ever use it at lower levels. It's a decent middle-level spell though, when you really need to bring the hurt for one round.
 

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