Nifft said:
Okay, thinking finally done.
Hast3.0
Transmutation
Level: Bard 2, Sorc/Wiz 2 (but see below)
Duration: 1 round
Target: You
Range: Personal
Casting time: 1 Swift action
You gain a +2 Dodge bonus to AC and a +2 bonus to Reflex saves.
You can cast any spell of the same level as hast3.0 or lower as part of casting this spell, or you can gain an extra attack at your full BAB, or you gain an extra Move action.
Special: If you prepare spells, you automatically gain the effect of Heighten when you prepare this spell in a higher spell slot.
Special: If you spontaneously cast spells, you automatically gain the effect of Heighten when you use a higher level spell slot to cast this spell, but you still cast it as a Swift action.
There. Now you do not get a free 9th level spell for the price of a 3rd level spell, but you can get a free 9th level spell for the price of another 9th level spell.
Thoughts?
Thanks, -- N
Hi Nifft.
Once again you come across with some niffty ideas. I like this alot.
In fact, I've been wanting such complex spells for some time. Spells that, similr to psionics, do more when used in higher slots. Other spells that would be suitable for the same (or similar) treatment, would be feather fall/levitate/fly/improved fly; increasing speed, manueverability, reducing casting time and extending duration but still with the same name.
My one issue with your spell as presented, is that it does nothing more for the warrior type, when cast from a 9th level slot, than when cast from a 2nd level slot.
I suggest: increasing the benefit of the dodge bonus and the reflex bonus to equal the level of the spell slot used. I'd also suggest gaining one extra attack at full BAB or one extra move action per 2 levels of spell slot used (so
Hast3.0 from an 8th level spell slot grants: +8 dodge bonus to AC, +8 Reflex saves, and either 4 extra attacks at full BAB or an additional 4 move actions or the ability to cast an extra 8th level standard action spell.
While on the surface, 4 full BAB standard action attacks may seem alot, this is an 8th level spell. Likewise, 4 extra move actions may seem extreme, (so 5 move actions and 1 standard action that round), yet 8th level spells are supposed to be powerful.
Secondly, there should be a second level
anti-hast3.0 which counters
hast3.0, which would automatically counter the effects of
hast3.0, regardless of which level spell slot was used to power the
hast3.0.