I was beating myself up with probability last night, didn't get as far as I'd like to, but here's some stuff to chew on.
Using 4d6 drop Lowest:
- First column is on a single roll, what your chances of having that number is
- Second column is on a set of 6 rolls, what the chances are of that number being your highest.
- Last column is on a set of 6 rolls, what the chances are of that number being your lowest number.
- Averages, so at the end you have the average for a given roll, the average for the highest roll, and the average for the lowest roll.
STAT Prob Highest Lowest
3 0.0772% 0.0000% 0.4621%
4 0.3086% 0.0000% 1.8305%
5 0.7716% 0.0000% 4.4540%
6 1.6204% 0.0000% 8.8047%
7 2.9321% 0.0000% 14.1743%
8 4.7840% 0.0001% 18.8561%
9 7.0216% 0.0028% 19.9237%
10 9.4136% 0.0352% 16.2727%
11 11.4198% 0.2799% 9.7309%
12 12.8858% 1.4907% 4.1461%
13 13.2716% 5.3958% 1.1449%
14 12.3457% 13.3982% 0.1846%
15 10.1080% 22.6400% 0.0149%
16 7.2531% 26.6873% 0.0005%
17 4.1667% 20.7331% 0.0000%
18 1.6204% 9.3368% 0.0000%
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AVG 12.24 15.66 8.50
From these numbers you can add them together to figure out chances of those top and bottom rolls. Such that ~30% of characters will have a 17 or 18 and ~30% will have a stat below 8.
What I want is the numbers in between.. such that what are your chances of having a 16 as your third highest stat, or a 12 as your second highest stat? Unfortunately my probability thinking broke down, and I've been stuck at how to figure these out (Pointers?).