iserith
Magic Wordsmith
That's your goal. Not mine. Removing uncertainty is very much not a goal when we play.
So you've never had a character cast a spell or use a magic item that allows you to achieve success instead of attempt to do the same thing by "making a skill check?"
They can't. They can't do anything without your permission because they are not allowed to make skill checks until you ask them for one.
They don't want to "make skill checks." Why would they?
So, it is actually impossible for your players to unlock a lock (for example) without first asking you for a skill check. Or describing their actions in such a way that you judge it sufficient to not need a skill check.
For me, they just tell me, "I unlock the lock, 25" and poof, the lock is open, presuming they beat the DC. No further information is needed by me from the players.
The player's role and responsibility is to describe what they want to do. The DM decides if that an ability check is required to resolve uncertainty as the outcome if there's a meaningful consequence of failure. Those are the rules of this game.
ROTF. There's an entire industry based on people's inability to calculate odds. It's called gambling. The inability of people to calculate risk/reward is very nearly universal. I've already demonstrated it once here with the "look at the ceiling nets you advantage on stuff on the ceiling but disadvantage everywhere else" example.
The more calls you make as DM, the better you get at making good calls consistently. As with any skill, the more you do it, the better you get at it. I think that may apply to poker players, too, right?
Fantastic for you. Can you not at least accept that other people do not have your experience? So, again, IME, doing it your way results in a slower game that causes me to completely check out of the game. Maybe in your game I wouldn't. But, if it requires that I must play at your table to achieve this Nirvana of play, then, well, it doesn't help me much does it?
If your assertion was that the approach I use is slower than the approach you use, all I've shown is that you're wrong to make a blanket assertion, not that other DMs' games are slower than mine. I know they are. I play in a lot of games.
Believe me. I've done it your way. I've played it your way. I don't like it. I don't like it for the four reasons I listed. Your counter ideas don't really answer the problems. Mitigating randomness is NOT MY GOAL. So, stating it as a solution doesn't really help does it? And, frankly, mitigating randomness by gaming the DM is not something I'm interested in.
Because, no matter what you do, you are front and center of your players. You have to be, because the only way to mitigate randomness is to convince you, the DM, that my idea is good enough. I am not interested in that kind of play anymore. Been there, done that, found it not to my taste.
If you were able to look back at the playtest forums for D&D 5e both here and on the old WotC forums, you'd see me making the "gaming the DM" argument. I was very much for a similar style of play you currently prefer having been playing D&D 4e for 6 years up to that point and D&D 3.Xe for 8 years prior to that. But I came to realize that was simply describing a degenerate form of play which is all you and others are attacking in this thread, that nobody with whom you're engaging plays. It was me grasping at straws trying to cast the worst possible light on a playstyle I commonly saw in my AD&D 2e days. And though I ultimately lost that argument given the rules that were published, luckily, that's not the kind of playstyle the D&D 5e rules suggest adopting. And neither do the rules suggest playing this game as if it were D&D 3.Xe or D&D 4e either. So I do what I do now because that's what the rules suggest and my game has not suffered for it. I thus dropped the "gaming the DM" argument because it simply doesn't apply to the way I and some of the others here represent. It's a strawman and it's not a good look to argue against it.
As for mitigating randomness (or rather its effects), you don't spend Inspiration or otherwise seek out advantage? You don't make character builds to improve your odds of success? That's effectively the same thing. Some players just take that one step further and try to reduce that randomness to zero.