I would have more respect for the new edition if it really did its own things according to some sort of coherent vision rather than just being obvious improvements, a few half-baked ideas, and a bunch of random remix for the sake of sowing confusion.
But I was pretty happy just sticking to 2014 5e. I think within the confines of D&D sacred cows and needing to somewhat satisfy people of wildly different gaming tastes 2014 5e basically hit pretty close to the sweet spot, and while you could make some obvious improvements and streamline some needlessly complicated parts on a detail level, I didn't really want to see anything massively overhauled. Once again it's not the platonic ideal of fantasy gaming or anything, but given that it basically had to feel like a successor to several pretty different games its a damned fine effort. It's got jank and weirdnesses, but having had it as the first edition where I seriously got into D&D I was a native to it, and I liked much of the jank and weirdnesses. And I knew the rules, and knew people to play with who knew the rules.
One thing I've always found interesting is how many ENWorld threads I see proposing some fix to a 5e problem that I don't actually consider a problem. Now we have whole 5e clones built around solving things I considered non-problems (sorry Nimble, I really never felt that rolling attack and damage separately was holding back my fun). The point being that while, as I said above, I would respect a wider swing 6e more than the poor effort of 2024 5e, it probably still wouldn't be my cup of tea, because 2014 5e was already my cup of tea, at least withing the narrow bounds of what could plausibly fulfill a role as some sort of successor of all D&Ds.