D&D 5E (2024) If D&D 2024 Had Been Radically Different, Would You Have Stuck With 5E

Would you have adopted a very different D&D 2024?

  • Yes, I would have adopted it given the perameters in the OP.

    Votes: 22 18.8%
  • I would have at least checked it out to see if I wanted to adopt it.

    Votes: 67 57.3%
  • I would have stayed with 5E because I personally prefer 5E.

    Votes: 10 8.5%
  • I would have stayed with 5E becasue of other reasons (still running a campaign, etc)

    Votes: 7 6.0%
  • "It depends," despite being told this was against the rules.

    Votes: 11 9.4%


log in or register to remove this ad

I have never chosen to “stick with” 5e because I don’t like 5e. My feelings for it are: “Meh, I’ve seen worse, and I’ve seen better.”

I DM 3.5e.

I play 5e 2024, because that’s the preference of a DM I’m a player under. Play but not DM means I don’t give it much of my attention or any of my affection. Mildly annoyed that new rules exist is all the “enthusiasm” I can muster. The only advantage I see is it’s “current” and fully supported in D&D Beyond, but I find D&D Beyond character sheets underwhelming and disappointing as well.

If the latest were more like AD&D, Basic, or 3x, I’d be thrilled, but that was never going to happen. That’s what old books and OSR are for.
 
Last edited:



Yes, assuming the innovations were ones I liked ... but ..

Here's the big "it depends" ... systems like this do require broader buy-in. I'm playing in a 5e24 campaign, so I'm playing 5e24. I'm GMing Daggerheart ... after a one-shot that the players liked so much it's become a full campaign. If others don't buy in and I don't have a playgroup that is into it, I just have pretty books on my shelf.
 

If (a) 5.24 had been interesting and (b) Daggerheart hadn't come out I might have stuck with 5.24 as my "D&Desque". But when running Daggerheart does everything I want to use 5e to do significantly better while being both simple enough and near enough that it's not a huge leap.

If someone else wants to run I'm picking 5.24 over 5.14 because most of the classes and especially most of the classes I like are just better done - and it makes playing the inferior versions of the classes just painful.
 

If (a) 5.24 had been interesting and (b) Daggerheart hadn't come out I might have stuck with 5.24 as my "D&Desque". But when running Daggerheart does everything I want to use 5e to do significantly better while being both simple enough and near enough that it's not a huge leap.

If someone else wants to run I'm picking 5.24 over 5.14 because most of the classes and especially most of the classes I like are just better done - and it makes playing the inferior versions of the classes just painful.

Im thinking something similar. Class design has been very good imho. Along with book layout and conten. Great DMG.
 

Great DMG.
Great introductory DMG> I am not sure how "great" it is for utility after you have run a few sessions. I don't like the layout or organization at all. I wish they had not a Phandelver level Starter Set and put all that intro DM stuff there (and made that material available for free on beyond) and increased the ongoing utility of the core DMG for more than just newbies.
 

How do you feel about people who were not 5e players at all, but might have given a genuinely innovative change at least a look (this happened to me back in the 3e days, after all)? It doesn't seem to directly answer your question since I wouldn't have been coming from a position of already playing D&D at the time.
 

Remove ads

Top