CapnZapp
Legend
Just a friendly reminder that if this project is going to succeed, it's dev team needs to resist all the well-meaning suggestions and proposals to basically transform the game.
The basic question is: is this meant as a spiritual "advanced 5E Dungeons & Dragons" in everything except name and trade dress...
...or is it a more regular entry in the D&D sphere, like the dozens of not hundreds of other games that precede it?
I believe that in order to be perceived as a "advanced 5E Dungeons & Dragons" game, most of the game must feel familiar if not remain identical.
Each change needs to be carefully considered: does the benefits of the change outweigh the drawbacks?
This question is clearly not at the forefront of lots of suggestions in the other threads. That's okay, as long as it is for the dev team.
The basic question is: is this meant as a spiritual "advanced 5E Dungeons & Dragons" in everything except name and trade dress...
...or is it a more regular entry in the D&D sphere, like the dozens of not hundreds of other games that precede it?
I believe that in order to be perceived as a "advanced 5E Dungeons & Dragons" game, most of the game must feel familiar if not remain identical.
Each change needs to be carefully considered: does the benefits of the change outweigh the drawbacks?
This question is clearly not at the forefront of lots of suggestions in the other threads. That's okay, as long as it is for the dev team.