Gundark said:
Interesting replies.
I agreee that the DM isn't the only one at the table, and that the players want to have the feeling that their characters are progressing. However I wasn't suggesting that there be no progression, or even slower progression, just progression that impacts less on overall character abilities.
Which is my preference. Again, the console RPGs I mentioned do a great job of providing near-constant advancement (leveling multiple times in a single dungeon, and in P&P terms in a single session of play) but keeping the actual gains in power more modest - and preventing the entire feel of the game from changing.
Gundark said:
The same players that play D&D also play and probably enjoy just as much more front loaded systems. So I don't know how much I buy into the "levels are for the players" idea.
Actually, IMX this isn't really true. There's a huge swathe of gamers who will only play D&D, and a fair number of them don't like more front-loaded systems even when they experience them. As much as I dislike the D&D paradigm, I'm quite willing to acknowledge that it has a lot of fans, and I wish them no ill as long as they aren't my GMs.
Gundark said:
Another arguement is "because D&D has levels" , okay...but shouldn't the game evolve into a better smoother system? (Then again whose to say that levels > front loaded games)
Why should it?
There are many better, smoother systems already on the market. In fact, most of the 'innovations' you're talking about have been available since GURPS in, what, the late '70s? Rather than wanting D&D to be the way you want it to be, you'd be better served to support systems that already do what you want with your money and time.
I see no reason D&D can't continue to service the people who like D&D - but plenty of reason that people who don't like D&D should experience other games.
Gundark said:
It seems to be rare to have a game progress far into higher levels. It's never happened for me (however I hope to with my current AoW game). I'd say that those who have hit the magic level of 20 are in the minority rather than the majority. I heard that just before 3rd ed. WotC did a survey and found that the average campaign lasted 1 - 1.5 years (maybe I'm misquoting) i'll bet that even then many of those groups hadn't hit 20. Maybe their would be less dissappointment at a game without levels ending (ie. no "ugh we didn't hit 20th level").
Every 3e D&D campaign I've finished has either been at 20th level or within spitting distance. Most concluded in 1 to 1.5 years. D&D 3.x is, in fact, designed to take a group of four from 1st to 20th in the space of one year.
Gundark said:
A question is..is game prep faster in level-less systems?
Depends on the system, but in general,
oh lord, no! HERO is probably the prep-heaviest game imaginable, GURPS is only slightly better. Lighter level-less systems, like Mutants & Masterminds, SilCore or TriStat, take about as long as d20/D&D because you have no prebuilt packages to draw upon, even though the systems are much simpler overall.
To be fair, once you get these systems under your belt and run them for a few years, you'll probably prep standard encounters faster, although maybe not in HERO. Custom-designing a major NPC, however, will be a pain in most any point-buy system.