I was kind of in the middle on 4E Powers there. I understood the idea, and got it, but in practice I did not enjoy parsing the options and making anything out of it. But, yeah, that's about the run of it.Ah, okay. It's like a lot of people experienced with 4e powers. For those of us that didn't have our eyes glaze over, it was very clear just how different and impactful on gameplay different powers were. For others, it was a thousand iterations of small bits of text in the same formatting that they were expected to read and understand well enough to choose between, and they basically noped out of the whole affair.
I suspect we might be operating on some different definitions.I completely disagree.
And there it is. In most of publishing, board games and TTRPGs outside of D&D included, that is pretty much the definition of an "Edition." D&D has a history of abusing the term, though, so they may not want to use a loaded term, I'll admit. So I would consider a completely compatible overhaul based on consolidation of the previous ten years of options and development a "new Edition" de facto whether they designate it as 6E de jure or not.Of course, why wouldn't they if they think its a better design. But "redo the core books with stuff refitted to use the improved designs they've come up with over a decade" is not a new edition. It's just a "best-of" reprint of the core books.