pming
Legend
Hiya!
@transtemporal I can assure you that no infant was tossed out with the H2O. I (we, actually, all my players were in on the discussion) decided that they just didn't really add anything to our game other than more stuff to keep track of and more "mechanical fiddly bits and specifics". In general, we like a more fast-and-loose D&D game. That's not to say we don't like crunchier games (HARP, Rolemaster, and Powers & Perils come to mind as some of our faves... especially P&P), but it's that when it comes to "D&D" systems, we like a more fluid, "make it up as we go using the skeleton rules we have" type of gaming.
Anyway, looking at what 5e is at it's base, then looking at the optional rules such as Feats, Multiclassing, and a plethora of things in the DMG, I came to the conclusion that what I really enjoyed (heck, all of us) when we were giving 5e a go was how easy, fast-n'-loose, and generally "non-fiddly" it was. Adding in all the stuff we don't generally like/want just seems silly. Besides, I did make an educated guess about how I thought Feats would play out; I wasn't very far off. I've been at this whole RPG (and DM) thing for going on over three and a half decades now, so I'm pretty sure my experience writing rules, making adventures and running campaigns trumps pretty much everyone at WotC... I'll take my "guesses" over their "guesses" more times than not.
^_^
Paul L. Ming
@transtemporal I can assure you that no infant was tossed out with the H2O. I (we, actually, all my players were in on the discussion) decided that they just didn't really add anything to our game other than more stuff to keep track of and more "mechanical fiddly bits and specifics". In general, we like a more fast-and-loose D&D game. That's not to say we don't like crunchier games (HARP, Rolemaster, and Powers & Perils come to mind as some of our faves... especially P&P), but it's that when it comes to "D&D" systems, we like a more fluid, "make it up as we go using the skeleton rules we have" type of gaming.
Anyway, looking at what 5e is at it's base, then looking at the optional rules such as Feats, Multiclassing, and a plethora of things in the DMG, I came to the conclusion that what I really enjoyed (heck, all of us) when we were giving 5e a go was how easy, fast-n'-loose, and generally "non-fiddly" it was. Adding in all the stuff we don't generally like/want just seems silly. Besides, I did make an educated guess about how I thought Feats would play out; I wasn't very far off. I've been at this whole RPG (and DM) thing for going on over three and a half decades now, so I'm pretty sure my experience writing rules, making adventures and running campaigns trumps pretty much everyone at WotC... I'll take my "guesses" over their "guesses" more times than not.
^_^
Paul L. Ming