DreamChaser
Explorer
Edena_of_Neith said:My experience with No Magic systems is ... unique?
I have run campaigns in which disaster overtook the party in the form of repeated Fireballs, mass area attacks, breath weapons, and the like, which destroyed all (or nearly all) of the magical items and spellbooks possessed by the party.
Now, this could have led to some interesting play, but it invariably led to the ENTIRE group threatening to quit if said disaster was not withdrawn by the DM.
I would daresay players seem to become addicted to their magic items!
This is not a no magic game. This is having characters who have come to be used to magic and taking it away. If it is known to be a way from the gate, there is no such problem.
I have played 0 magic games, where no one had any magic of any kind. In one of them, we still faught magical creatures with no concern about whether it was fair. The GM was not good at what he was doing. We rebelled. It wasn't the lack of magic that bothered us it was the lack of magic coupled with the need for it.
In games where there was simply no magic (or so very little that it didn't matter) we still had fun. Our usual "blow it up wizard" chose something else--a rogue I think--to play. We didn't play for long because we enjoy the fantasy aspects that magic gives.
Edena_of_Neith said:Based on the changes being made, that is how it sounds like it will be.
Again, I must wonder if that is the way WOTC wishes it to be ...
No, based upon the small number of changes you have seen and heard of, this is how you think that it will be. Saying "it sounds like it will be" presumes to speak for more than you and the 3 other people in this thread who believe that the wizard's life is over now.
Now lets a couple of things you forgot to take into account in the above post:
1) we have no idea how many other spells are being added and what their purpose is. There could be a dozen new support spells. We (and thus you) simply don't know.
2) wizards (and sorcerers, but it applies less to them) make scrolls and wizards make wands. With a bit of preparation, a wizard need never run out of any spell that he knows (unless you go and nuke her equipment). If a wizard doesn't want to cast bull's strength all day, then that's fine. She can make a wand of bull's strength and have 50 uses of it without needing to memorize it ever again.
DC
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