• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

If Thoughts Could Kill

Darian smirks as he moves away from the creatures and withdraws a magical wand. He will then use the magic missile spell enchanted in the wand recovered from the body of a Wilder arcanist and use it to finish off any creature left alive after the groups' attacks.
 

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The horrid creatures stand 10 feet tall. Their claws and teeth are daggerlike, their hide resembles a frosty coating. The vague features of a humanoid are apparent beneath, as if the creatures were once something else.

Groknar carves into the nearest beast with two mighty swings of the greataxe. The monster collapses to the floor.

Qataria accomplishes the same with her flamberge, critically hitting the monstrous humanoid.

Verra sees a glowing well in the chamber beyond the door with the image of an eye hovering above it (very similar to the well you saw before).

Darian fires magic missles at the remaining visible beast, which comes barrelling down the hall towards him (12 damage). The creature strikes the wizard with his claw, doing damage to both mind and body (9 hp, 2 Int damage).

Two more of the beasts round the corner into the hallway south of Darian.

Victim, was the wand 5th caster level. Keia, what are your current attack and damage modifiers? Verra and Bellus have extra actions since their targets went down so fast.
 

OOC: Verra's attack bonus and damage are as follows:

Attack: +24 (+5 base +2 competence +2 insight +8 Dex +3 Bow +3 arrows +1 with/in 30'), or +22/+22 with Rapid Shot, -1 if not within 30'

Damage: 1d8 +2d6 (Shock, Frost) +10 (+3 Str Bonus +3 Bow +3 Arrow +1 Competence) + 1d4 (psionic shot - not currently using)


Seeing nothing to attack in the room, nor near his comrades, Verra will move to fire a shot at the creature attacking Darian. Then (following round) he'll hold his action to attack any others that come within sight. (3 attacks= 2 rapid, 1 haste)
 

I will attempt to Tumble past the beast attacking Darian, then use Cartwheel Charge to hit the next nearest target.

<Tumble is +21, attacks would change to one Kukri hit, +15 1D4+3+3D6 Sneak damage>.
 

Groknar, not satisfied by the bloodletting he had wreaked on the first creature, stalks off to find more things to kill. Moving around the one attacking Darian, Groknar chops at the creature Bellus attacks. Time to eat axe, Groknar declares half-heartedly.
 

Verra's first shot slams the nearest humanoid in the shoulder (19 damage), although it does not appear to be affected by the frost. Two follow-up arrows send the creature to the floor (19 and 15 damage).

Bellus tumbles past the nearest enemy and charges down the hallway towards the next one. He slams into it with his cartwheel, inflicting an impressive cut (16 damage).

Groknar follows Bellus, avoiding an attack of opportunity. The half-orc smashes Bellus's opponent with the greataxe (37 damage), but the creature still stands. Zelestine steps past Groknar and kills it with her greatsword (15 damage).

Verra is briefly surprised when the creature previously downed by Groknar lashes out a claw and then climbs to its feet. Its wounds are beginning to close (except for the acid damage). The beast at Qataria's feet is also starting to regenerate.
 

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Verra will continue to fire at the creatures, downing as many as possible. When all are down, he'll plug an arrow into each every so often to keep them down. "Groknar, looks like your axe's acid is the only thing that keeps these thing down."
 

"I'll try to keep them down for you, You'll have to finish them off with the acid, though!" Qataria shouts over to Groknar, then turns to the beast at her feet and tries hacking it into pieces. "Everyone choose a beast and keep it down until we can burn it!"
 

Groknar shrugs, then hustles next to the abomination he had previously dropped. He chops downward, yelling STAY DEAD!

OOC: Move action, attack.
 

Correction to my previous post. The claw attack does not do Int damage. Darian's in top mental condition.

The creature furthest down the hall turns its attacks on Groknar, perceiving the half-orc as the largest threat. Unfortunately for the monster, he is unable to get past the barbarian's armor.

Groknar moves back towards Verra and strikes down his previous opponent again. Qataria makes a hash out of the beast at her feet. Verra, Zelestine, and Bellus put down the final enemy and make sure the others stay down until Groknar can apply his axe all around.

When it is clear that the creatures will stir no more, you examine the room beyond the door. It is semicircular, with a well on the far wall. The well is 2 feet in diameter and filled with a clear, glowing liquid. The stylized, silhoutted image of an eye seems embedded in the liquid.
 

Into the Woods

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