• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

If Thoughts Could Kill

Bellus will move in, checking the floor and walls for any more nasty suprises.
<Search for Traps or secret panels or doors>
 

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Groknar feels proud of his latest mayhem: his bloody axe was the only weapon that could permanently kill the creatures. Upon sighting the mysterious glowing well, Groknar decides to investigate the familiar well turned strange and alien. The impetuous half-orc rushes forward to be the first to drink from the well, hoping it will imbue him with special powers. He will also dunk Jobu into the well after Groknar tastes the liquid.
 

Qataria moves up beside Groknar as they enter the room, about to put her hand on his shoulder and congratulate him when he suddenly rushes forward to the well..

"Wait, we have no idea what that may... " She slaps her forehead with a whispered "Oy!" and starts moving over to him, wondering if the liquid will do anything to him..
 

"Sigh. . . " Verra adds as Groknar races to the well. "Well, I hope everythings okay with the liquid. . . "
 

Despite his enthusiastic splashing and gulping the half-orc feels no different when he emerges from the water. Dunking Jobu also appears to have no effect. The well still glows and the eye still seems embedded in the liquid.

Zelestine peers at the image and ponders alound, "The parallel lines were connected to Intelligence, and thus might symbolize Metacreativity. Darian's eyes saw other wells with a lightning bolt and wings. Of the remaining disciplines, the eye reminds me most of Clairsentience. Shall I try drinking it?"

Bellus scours the rooms but finds no traps or secret doors.
 

"I havno problem with that, although I will call dibs on the Pyschoportation well," Verra commented. He keep his bow out and ready for any new threat to pop out.
 

Groknar gets up from the well, disappointment clear on his face. Me thought this magic well. Oh well. Wait. What Si Ko Por Ta Shun? Oh, thanks Jobu. Me understand. Why we drink from wells? Groknar starts to sulk, pacing back and forth, head down.
 

When Zelestine drinks from the well, the glow increases momentarily then fades away, along with the image of the eye. The psychic warrior turns, a glow now appearing in her eyes, "That was envigorating. I feel a sharpening of the senses. Surely a benefit to the drinker's Wisdom. I am sorry that you did not gain the benefit, Groknar."

Returning to the main chamber, you see that two of the plates are now lit (one with three parallel lines, the other with the eye).

Four doors remain. Choose one.
 

Bellus moves to the closest door, carefully testng it for wards and traps, then (if it is locked) trying to pick the lock. If not locked, he will gesture for Groknar to use his muscles to open the door, whilst staying back and to the side a bit (to back up Groknar should some monster happen to attack).
 

Groknar is all too happy to help 'boot the door' and assist his small friend. After kicking in the door, he will charge forward with his axe, searching for mayhem and slaughter.
 

Into the Woods

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