Eremite
Explorer
From http://www.gamingreport.com/article.php?sid=13992
For 3E and 3.5E we have had:
- the adventure path of eight or so small adventures;
- a Greyhawk mega-adventure, Return to the Temple of Elemental Evil;
- a Forgotten Realms mega-adventure, City of the Spider Queen; and
- Eberron adventures.
I believe that CotSQ convinced WotC to stay away from adventures until now despite the earlier plan to release one mega-adventure a year. However, and this is the point of this thread, I think CotSQ was a strategically and tactically bad move for the following reasons:
- Lack of portability to other worlds: CotSQ was not a generic (drow) adventure that could be easily ported into another world as one of the major background issues was the Silence of Lolth a matter that still remains unresolved in yet another interminably long FR novel series.
- Lack of complete background information for the DM: The Silence of Lolth is still unresolved some three years after the module was released.
- Lack of FR regional tie-in. This was released around the same time as Silver Marches but is set half a world away.
Anyway, my question, if WotC publishes more adventures, whether for the generic "Greyhawk-lite" core world, FR or Eberron, what should it avoid and what should it embrace to ensure that the line is a success?
Wizards of the Coast is planning to put out more adventures in the future, as there has been a perceived reduction in publication of them in the d20 market. They said they had shied off from putting out many adventures in the past, as there were many d20 publishers putting them out. But with a reduction in the number of adventures being produced lately, this is an area where they feel they can provide service by re-filling that niche.
For 3E and 3.5E we have had:
- the adventure path of eight or so small adventures;
- a Greyhawk mega-adventure, Return to the Temple of Elemental Evil;
- a Forgotten Realms mega-adventure, City of the Spider Queen; and
- Eberron adventures.
I believe that CotSQ convinced WotC to stay away from adventures until now despite the earlier plan to release one mega-adventure a year. However, and this is the point of this thread, I think CotSQ was a strategically and tactically bad move for the following reasons:
- Lack of portability to other worlds: CotSQ was not a generic (drow) adventure that could be easily ported into another world as one of the major background issues was the Silence of Lolth a matter that still remains unresolved in yet another interminably long FR novel series.
- Lack of complete background information for the DM: The Silence of Lolth is still unresolved some three years after the module was released.
- Lack of FR regional tie-in. This was released around the same time as Silver Marches but is set half a world away.
Anyway, my question, if WotC publishes more adventures, whether for the generic "Greyhawk-lite" core world, FR or Eberron, what should it avoid and what should it embrace to ensure that the line is a success?