Doug McCrae
Legend
Totally. They should just take a shortcut through the Khyber Pass.Staffan said:I do not want to see a trek through Khyber take up 75% of the adventure. That would be bad.
Totally. They should just take a shortcut through the Khyber Pass.Staffan said:I do not want to see a trek through Khyber take up 75% of the adventure. That would be bad.
Well, the name was from H.G. Wells' The First Men in the Moon. The moon-calves were large beasts the Selenites ate...Raven Crowking said:And, not surprisingly, the moon calf was a knock off from a short story. I can't recall the story off the top of my head, but I believe it was either by Lovecraft (or one of his imitators) or Dunsany. I'm sure someone on EnWorld knows the source better than I!
He was probably thinking of 'moon-beasts' which were found in a couple of stories (Dreamquest of the Unknown Kadath and The Silver Key, I believe).Andrew D. Gable said:Well, the name was from H.G. Wells' The First Men in the Moon. The moon-calves were large beasts the Selenites ate...
And this has been your Victorian sci-fi literature moment of the day.
Buzzardo said:Just an FYI: Troll Lord Games is coming out with an epic adventure path campaign called "The Cult of Yex". It should be out in a few months. It is a hardcover full campaign that contains:
- a regiona drop-in setting (desert) suitable for insertion in any campaign world. The setting includes two fully detailed drop-in city settings.
- 8 full sized modules designed to be played in an epic series taking PCs from 1st to 20th level. Each module stands completely on it's own, and can be used as a stand-alone module.
- Dozens of new monsters, magic items, spells, villians, NPCs, etc...
Most modules have an extra-planar component. Two feature a demi-plane, two take place mostly on the astral plane. The final module in the campaign takes place almost entirely in the Abyss, with the party having to choose the lesser of two evils in demon war. There are plenty of dragons in there, as well as political intrigue, puzzles, and about 40-50% dungeon crawl.
If this is all sounding like a shameless plug.... well. It is! I am one of the co-authors, and I hope you'll check it out. We have been plotting, writing, editing, storyboarding and playtesting for 4 years now. I promise, we have gone slow, and done it right. And with 8 modules and three detailed drop in settings, it is a better value than even dungeon mag. I am at your service if anyone has questions.
Ed Cha said:I'm fine with WoTC publishing adventures or whatever else they want, but I think their decision to make available free adventures for download on their Web site hurts the published adventure business. In my opinion, it devalues adventures as something you can get free online instead of paying for and the free adventures are usually not very good turning people off on adventures. WoTC should really stop doing this.
Ed Cha said:I'm fine with WoTC publishing adventures or whatever else they want, but I think their decision to make available free adventures for download on their Web site hurts the published adventure business. In my opinion, it devalues adventures as something you can get free online instead of paying for and the free adventures are usually not very good turning people off on adventures. WoTC should really stop doing this.