Faraer said:They should finish publishing it in the first place.
JoeGKushner said:One thing I've mentioned before is that WoTC should keep their older modules in print but updated with 3.5 rules and updated so that creatures that have changed dramatically, don't wind up in inappropriate levels.
White Plume Mountain would be a great addition to the 3.5 library of events.
Heck, I'd like to see some notes on how it ran, how it worked at conventions, some GMing tips culled from decades of playtesting, etc...
stevelabny said:1>don't just use the core books. most of the customers who are buying WOTC modules have most of the other WOTC books. let's use them.
PatEllis15 said:(snip all the good stuff because overquoting is a mortal sin)
That's my business model... PLEASE WOTC: STEAL MY IDEAS!!!!
That was the thinking behind the WotC Adventure Path, from what I gather...they wanted a new series of "classics" for the game. I don't think the quality control was there, though, and there was far too much "all dungeon, all the time" for my taste...In my mind adventures are the glue that tie all D&D players (and DM's!) together. The shared experience that so many people have with B2: Keep on the Borderlands or , T1 Village of Hommlet is a GOOD thing.
The D&D publishing culture's view of adventures as 32 page afterthoughts is largely why they don't sell, IMO.Write a 32 page module in small format (i.e. the size of the Mini's rule book).
I think they're way ahead of you.That's my business model... PLEASE WOTC: STEAL MY IDEAS!!!!
The D&D publishing culture's view of adventures as 32 page afterthoughts is largely why they don't sell, IMO.
I think they're way ahead of you.
PatEllis15 said:Your finsihed product is one that reaches across product lines to help push up sales numbers. Development is not that bad, as the design for the mini's has already been paid for. Production costs are so bad, as your looking at a smaller B&W format book.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.